WESTERN ARMED FORCES
AUSTRALIA
Careers:
Same as US, except for the following:
1) Special
Forces are replaced by the Australian Special Air Service (SAS) who use the
Special Air Service (SAS) development table.
Members must serve a prior term in the Airborne or Commandos.
2) Marine
Infantry are the 1st Commando Regiment.
3) Special
Operations--Delta is the Australian counterpart to the British SAS CRW and must
serve a prior term in the SAS.
4) No Naval
Aviators, other Special Operations, Mountain, Marine Force Recon, or Marine
Scout/Snipers.
AUSTRIA
Background Skills:
Add 8 skill levels of Languages.
Careers:
All careers are the same as US careers except for the following:
1) Rangers are
called Schlangenfresser (Snake
Eaters), and add Snow Skiing: 3 to their first term skills.
2) Special
Operations--Delta is called
Gendarmerieensatzkommando (Cobra Force).
Their members must complete one prior term in Federal Law Enforcement.
3) There are no
Naval Aviators, SEALs, Airborne, Special Forces, Special Operations, or any
Marine careers.
BELGIUM
Background Skills:
Add 10 levels of Language skills.
Careers:
All careers are the same as US careers
except for the following:
1) Naval
Aviators are developed in the same manner as Air Force pilots.
2) Commandos are
the equivalent of Rangers, Le Regeiment
Para-Commando.
3)
Equipes Speciales de Reconnaissance
(ESRs), Special Recce Teams are the equivalent of Special Forces.
4)
Escadron Special D’Intervention are
the equivalent of Special Operations--Delta.
One term must be spent in the Gendarmes (Federal Police).
5) There are no
equivalents to Mountain Infantry, Navy SEALs, or any Marine careers.
6) Add Heavy Gun
skill to the subsequent term skills lists for Infantry and Artillery careers.
CANADA
Careers:
All careers are the same as US careers except for the following:
1) Special
Service Force Airborne Commandos are the equivalent of Rangers.
Add Snow Skiing: 2 to first term skills.
2) Navy and Air
Force pilots use Pilot: 5 for their primary skill cascade(s).
3) Native
Canadian Rangers replace arctic and Mountain troops.
They must be from the Northwest Territories, Yukon, British Columbia, or
the Canadian Rockies. They are
usually Inuits. See below for
development details.
4) There a
small, elite unit, Joint Task Force 2, that handles both the Special Forces and
Special Operations roles. This unit
had a prewar strength of about 250, and is one of the most secretive and elite
units in all of NATO. It is also
one of the most difficult to get into, with members of elite units from all over
NATO routinely failing its selection course.
They use their own development table; see below. As this unit was not
formed until 1993, no more than two prior terms may be served by PCs and NPCs in
this unit, including the war term.
5) There are no
equivalents to SEALs or any Marine career.
DENMARK
Background Skills:
Add 4 skill levels of Language.
Careers:
All careers are the same as US careers except for the following:
1) The
Jaegerkorpset (jaeger corps) are the
equivalent of Special Forces.
2) The
Froemandskorpset replace SEALs and
use the Special Boat Squadron (SBS) MOS instead of the SEAL development table.
3) Jaegers are
the equivalent of Special Operations--Delta.
They must spend one term in the
Jaegerkorpset or Froemandskorpset
before beginning this career.
4) There are no
equivalents to Mountain, Airborne, Ranger, Marine Infantry, Marine Scout/Sniper,
or any other Special Operations careers.
FRANCE
Background Skills:
Add 4 levels of Language skills.
Careers:
All careers are the same as US careers, except for the following:
1) All
fixed-wing aviators receive Pilot: 5 in their primary cascade(s).
2) Mountain
Infantry are called Chasseurs Alpins.
3) Airborne
troops are called Parachutists.
4) The Naval
Rifle Commandos (Fusilliers-Marins
Commandos) are the equivalent of Marine Force Recon.
5) The French
Foreign Legion has Infantry, Armor, Artillery, and Airborne units; any
nationality may be in the Foreign Legion.
Add Language (French): 6 as a first term skill.
6) French
Foreign Legion paratroopers (2e Regiment
Etranger de Parachutists or 2e REP) are the equivalent or Rangers.
7) There are no
equivalents to Special Forces, SEALs, or Marine Snipers.
8) The GIGN (Groupement
D’Intervention De La Gendarmerie Nationale) are the equivalent of Special
Operations--Delta. One term must be
spent in Federal Law Enforcement (Gendarmerie
Nationale)--SRT teams.
9) There are no
equivalents to Scout/Snipers, Special Forces, Special Operations other than
listed above, or SEALs.
GERMANY
Background Skills:
Add 8 levels of Language skills.
Careers:
All careers are the same as US careers, except for the following:
1) All
fixed-wing aviators receive Pilot: 5 in their primary cascade(s).
2) Infantry are
called Panzergrenadiers (mechanized)
or Jägers (light).
3) Mountain
Infantry is called Gebirgsjäger.
4) Airborne
soldiers are called Falschirmjäger.
5) Rangers are
called Fernspähtruppen.
6) SEALs are
called Kampfschimmer.
Their insignia is the swordfish.
7) Military
Police are called Feldjäger.
8) Special
Operations are provided by
Grenschutzgruppe Neun, GSG-9 for short.
One term must be spent in the in the Federal Police in the SRT team.
9) Special
Forces are called Kommando Spezialkräfte (KSK).
These units are patterned after the British SAS and use Special Air
Service table for character generation.
One term must be served as
Falschirmjägers or Fernspähtruppen.
As this unit was not formed
until 1990, no more than three terms may be served may be served in this MOS,
including the war term, by player or non-player characters.
10) One company of the KSK
is a Hostage Rescue Team, formed because it was technically against the German
Constitution to employ GSG-9 outside of the German borders without express prior
consent of the government (though prior to the formation of this unit, it was
done). The operators of this unit
are developed as per Army -- Special Operations -- Delta, and must serve one
prior term in the KSK. As this unit
was not formed until 1994, no player character or non-player character may serve
more than two terms in this MOS, including the war term.
11) There is no
equivalent to Air Force Special Operations any Marine careers.
GREECE
Careers:
All careers are the same as US careers, except for the following:
1) Naval
Aviators use the same career development as Air Force pilots.
2) Airborne
troops are called Paratroopers.
3) Rangers are
called Commandos.
4) Special
Forces are called Special Raider Forces.
5) Special
Operations--Delta are called Counterterrorist Police Special Unit, and must
complete one term as Federal Law Enforcement.
6) There are no
equivalents to Mountain Infantry, but Acrobat should be allowed as a skill
cluster under subsequent term skills for Infantry.
7) There are no
equivalents to any other Special Operations, SEALs, Marine Force Recon, or
Marine Scout/Sniper careers.
8) Add Heavy Gun
skill to the subsequent term skill listings for Infantry and Artillery careers.
ISRAEL
Background Skills:
Add Language (Hebrew): 7, and 20 other skill levels of Languages.
Basic Training:
As US, change Unarmed Martial Arts to 2, add Small Arms (Pistol): 2.
Careers:
All careers are as US, except for the following:
1) Aviators add
1 to all Pilot cascades.
2) Airborne are
replaced by Unit 202 Paras, and have their own development table.
3) Rangers are
replaced by Sayaret, who have their
own development table.
4) Special
Forces are called Sayaret Maktal.
5) Naval
Commandos use the Special Boat Squadron (SBS) development table, and add
Willpower: 2 to their first
term skills.
6) Special
Operations--Delta is called Sayaret Golani.
Members must serve one prior term in Unit 202,
Sayaret, or
Sayaret
Maktal.
7) No Naval
Aviators, SEALs, or Marine Scout/Snipers exist.
ITALY
Background Skills:
Add 4 levels of Language skills.
Careers:
All careers are the same as US careers, except for the following:
1) Naval
aviators use the same career development as Air Force pilots.
2) Mountain
Infantry are called Alpini.
3) Airborne
troops are called Paracadutisti or
Folgore Brigade.
4) Rangers are
called Paracadutisti Incursore
(Parachute Raiders).
5) Marine
Infantry are called Lagunari.
6) Marine Force
Recon are called San Marcos Marines.
7) SEALs are
replaced with Commando Raggruppamento
Subacque ed Incursori (COMSUBIN) (Underwater Raiders), and use the Special
Boat Squadron (SBS) MOS, with Climbing: 3 added as a first term skill.
8) Military
Police are replaced with the Carabinieri
and the Carabinieri Folgore Brigade.
9) Special
Operations--Delta are COMSUBIN Counterterrorist Experts who must spend one term
in COMSUBIN prior; or Squadron
Anti-Commando, who must spend one term in the
Carabinieri or
Carabinieri Folgore Brigade.
10) There are no equivalents
to other Special Operations, Special Forces, or Marine Scout/Snipers.
NETHERLANDS
Background Skills:
Add 10 levels of Language skills.
Careers:
All careers are the same as US careers, except for the following:
1) Special
Forces are replaced by Marine Commandos, and use the Dutch Royal Marine Commando
MOS. They must spend one term as
Royal Marines prior to choosing this MOS.
2) SEALs are
replaced by Marine Special Boat Section, and use the Special Boat Squadron (SBS)
MOS. They must serve one prior term
as Royal Marines.
3) Special
Operations--Delta are called Bizondere
Bystand Eenheid (BBE, Different Circumstances Unit), and must have served
one prior term in the Royal Marines.
4) There are no
equivalents to Mountain Infantry, Airborne, Rangers, Marine Force Recon, or
Marine or Army Scout/Snipers.
NEW ZEALAND
Careers:
All careers are the same as US careers, except for the following:
1) Special
Forces is replaced by the New Zealand SAS, and use the Special Air Service (SAS)
development table. Members must serve a prior term in the Airborne.
2) Special
Operations--Delta are the New Zealand SAS CRW, and must serve a prior term in
the SAS.
3) No Naval
Aviators, other Special Operations, SEALs, Mountain, or any Marine careers.
NORWAY
Background Skills:
Add 4 skill levels of Languages.
Basic Training:
As US, add Climbing: 2 and Snow Skiing: 2.
Careers:
All careers are the same as US careers, except for the following:
1) All
fixed-wing aviators receive Pilot: 5 for their primary Pilot skill cascade(s).
2) Rangers are
Jaegers (Hunters).
3) SEALs are
replaced by Marine Jaegers and use the Special Boat Squadron (SBS) MOS.
4) Special
Operations--Delta is a police Counterterrorist Squad, and must serve one term in
Federal Law Enforcement.
5) No Airborne,
Special Forces, other Special Operations, Naval Aviators, or any Marine careers.
PORTUGAL
Background Skills:
Add 8 skill levels of Languages.
Basic Training:
Same as Eastern Bloc armies.
Careers:
Same as US careers, except for the following:
1) Airborne are
the Army and Marine Commando units.
2) There are no
Special Operations, SEALs, Mountain, Rangers, Special Forces, Force Recon, or
Scout/Snipers.
REPUBLIC OF KOREA
Background Skills:
Add 4 levels of Languages.
Careers:
All careers are the same as US careers, except for the following:
1) KATUSAs
(Korean Augmentation to US Army) are ROK soldiers who work in US Army units.
Add English: 5 to first term skills.
The following careers are available:
Airborne, Infantry, Armor, Artillery, Intelligence, Engineer, Medical
Corps, Military Police, and Support.
Only enlisted careers are available; they are then mustered out with the
rank of Sergeant, or is they wish (few do), may go on to a ROK Army or Marine
unit as a Sergeant. This career may
be taken for the first term only.
Contacts are foreign (American) on a roll of 5+.
2) ROK Special
Forces add Unarmed Martial Arts: 6 to first term skills.
3) Special
Operations--Delta is the 707th Special Missions Battalion and must serve a prior
term in the Special Forces. Unusually, this battalion tends to use large-caliber
revolvers instead of pistols.
4) No Naval or
Marine Aviators, other Special Operations, SEALs, Mountain, or Marine
Scout/Snipers. (though there are other Marine Careers).
SOUTH AFRICA
Background Skills:
Add 6 skill levels of Languages.
Careers:
All careers are the same as US, except for the following:
1) Airborne are
from the Parachute Brigade and Para Commandos.
2) Rangers are
replaced by the Reconnaissance Commandos (Recces) and have their own development
table.
3) No Naval
Aviators, Special Operations, Special Forces, SEALs, Mountain, or any Marine
careers.
SPAIN
Background Skills:
Add 8 skill levels of Languages.
Basic Training:
Same as Eastern Bloc armies.
Careers:
Same as US careers, except for the following:
1) Airborne are
called the Parachute Brigade.
2) The Spanish
Legion (Legion Espanola, formerly known as the Spanish Foreign Legion)
has Infantry, Armor, Artillery, Marine (but no Recon or Scout/Snipers) and
Airborne units. Add Language
(Spanish): 6 to first term skills. They have been folded into the regular
Spanish Army as a special division of troops. The Spanish Legion is composed of
(other than Spanish nationals), troops from Argentine, Bolivia, Costa Rica,
Colombia, Chile, Ecuador, El Salvador, Guatemala, Equatorial Guinea, Honduras,
Mexico, Nicaragua, Panama, Paraguay, Peru, Dominican Republic, and Venezuela
(basically, most former Spanish colonies)
3) Federal
Police are called Policia Nacional.
They have regular police, detective,
and SRT careers.
4) Special
Operations -- Delta are called the Grupo
Especial de Operaciones (GEO).
Members must serve one prior term in the
Policia Nacional. They receive
Small Arms (Pistol): 3 in addition to first term skills.
5) The military
also has Special Operations forces, with GOES, which are army soldiers
equivalent to Special Operations – Special Forces.
GOES also has mountain troop specialists (Cazadores de Montana),
which are generated like special forces, but also have the First Term Skills of
Climbing: 4, Rope Use 4, and Willpower 2.
6) There are no
Naval Aviators, SEALs, Mountain, Rangers, Special Forces, Marine Recon, or
Scout/Sniper careers.
SWEDEN
Background Skills:
Add 4 skill levels of Languages.
Careers:
Same as US careers, except for the following:
1) Fixed-wing
aviators receive Pilot: 5 in their first term Pilot cascade(s).
2) Rangers are
called Fallskarmjagare (Parachute
Ranger Battalion);
use the Special Forces development
tables, and replace Vessel Use (Boat): 2 with Snow Skiing: 3 in their
first term skills, and increase prerequisites to Strength + Constitution +
Agility 19+.
3) There is a
type of Ranger called Kustjargarskolan
(Coastal Ranger Company, see below for generation).
4) There is
another sort of Ranger called Military Police Rangers; see below for generation.
5) There
non-airborne sort of Ranger, called the Jagarna; use the Ranger development
table, and replace Parachute: 4 with Snow Skiing: 3 and Ground Vehicle
(Tracked): 1.
6) SEALs are
replaced with Navy Swimmer/Diver Teams, and use the Special Boat Squadron (SBS)
development tables.
7) Marines are
called Amfibiesoldater, and use the Dutch Royal Marines development
tables.
8) Special
operations are superseded by the Special Protection Group (SSG); their
development is listed below.
9) No Naval
Aviators, Special Forces.
SWITZERLAND
Background Skills:
Add 10 skill levels of Languages.
Careers:
All careers are the same as US careers, except for the following:
1) Rangers are
called the Parachute Grenadier Company and add Small Arms (Rifle): 1 and Snow
Skiing: 3 to their first term skills.
2) No Special
Operations, Airborne, Special Forces, or any Naval or Marine careers exist.
TAIWAN
Background Skills:
Add 8 skill levels of Languages.
Careers:
All careers are the same as US careers, except for the following:
1) Airborne are
called Parachute Brigades.
2) SEALs are
replaced by Combat Frogmen and use the Special Boat Squadron development table.
3) Marine Force
Recon are Long Range Amphibious Reconnaissance Commandos.
4) No Naval
Aviators, Special Forces, Mountain, Special Operations, or Marine Scout/Sniper
careers.
THAILAND
Background Skills:
Add 4 skill levels of Languages.
Careers:
All careers are the same as US careers, except for the following:
1) There are no
Naval Aviators, Airborne, Scout/Snipers, or Mountain careers.
TURKEY
Background Skills:
Add 4 skill levels of Languages.
Basic Training:
Change Unarmed Martial Arts skill level to 2.
Careers:
All careers are the same as US careers, except for the following:
1) Naval
Aviators are developed in the same manner as Air Force pilots.
2) Airborne are
called Paracutcu.
3) Rangers are
called Paracutcu Komando.
4) Marine
Infantry are called Amfibi Deniz
(amphibious rifles).
5) Special
Forces are called Genelkurmay Ozel Kuvvetler Komutanligi (General Staff
Special Forces Command, roughly equivalent to the American SOCOM). They
are publicly known as Red Berets. A small part of this unit (about a reinforced
company) performs a variety of duties similar to those of US Delta Force.
They must serve one prior term in the Paracutcu or Paracutcu Komando;
the special operations detachment
must serve one term in the Red Berets in addition to the other prerequisites
before going into the special ops detachment.
6) The Turkish
equivalent of the US Navy SEALs is Su Alti Taaruz Grup Komutanligi,
which means Underwater Assault Group Command, publicly known as SAT Commandos.
7) There are no
equivalents to any other Special Operations, Mountain, Marine Recon, or Marine
Scout/Snipers.
UNITED KINGDOM
Background Skills:
Add 5 skill levels of Languages.
Basic Training:
Change Unarmed Martial Arts skill level to 2.
Careers:
All careers are the same as US careers, except for the following:
1) All
fixed-wing RAF aviators receive Pilot: 5 for their primary Pilot skill
cascade(s). British Navel Aviators
receive Pilot: 6
2) Airborne come
from The Parachute Regiment (Red Devils) and the RAF Regiment, 2 Squadron
(Airborne), and add Willpower: 2 to their first term skills.
3) Military
Police come from The Brigade of Guards and add Small Arms (Rifle): 1 to their
first term skills.
4) SEALs are
replaced by Royal Marine Special Boat Squadrons (SBS) and use their own special
table for development. They must
serve one prior term in the Royal Marines.
5) Special
Forces are replaced by the Special Air Service (SAS) MOS for development.
They must serve one prior term in The Parachute Regiment or The Brigade
of Guards.
6) Marine
Infantry are replaced by Royal Marine Commandos who use the Royal Marine MOS.
7) The Royal
Marine Mountain and Arctic Warfare Cadre is an additional MOS who must serve one
prior term in the Royal Marine Commandos.
8) The Gurkha
Field Force is an additional MOS whose members must be of certain Nepalese
tribes. A small number are selected
for training at Sandhurst Military Academy in Britain to become officers; these
individuals must serve one term as regular Gurkha troops and must have EDU: 3,
INT 5, CHA 2, and Willpower 2, as well as a British Officer as a sponsor.
9) The
equivalent of Special Operations -- Delta are the SAS Counter-Revolutionary
Warfare Unit (CRW), whose members must serve one prior term in the SAS; and the
Royal Marines Commachio Company, whose members must have served one prior term
in the SBS.
10)
No Mountain, Rangers, Marine Force Recon, Marine Scout/Snipers, or any
other Special Operations are allowed.
CARABINIERI--ENLISTED AND OFFICER
Prerequisites:
None for Enlisted; Undergraduate Degree for Officer.
First Term Skill Adds:
Act/Bluff: 3 |
Armed Martial Arts: 2 |
Autogun: 2 |
Observation: 3 |
Small Arms (Pistol): 2 |
Small Arms (Rifle): 2 |
Willpower: 1 |
|
Subsequent Term Skills:
Acrobat |
Gun Combat |
Interaction |
Melee |
Perception |
Sniping |
Technician |
Vehicle |
Promotion:
7+ on 1d10; DM +1 if Intelligence 7+.
Contacts:
Two per term, law enforcement, criminal, or military; roll 7+ on 1d10 for
the contact to be foreign.
CARABINIERI--FOLGORE BRIGADE--ENLISTED AND OFFICER
Prerequisites:
Strength + Constitution + Agility: 14+; Undergraduate Degree for Officer.
First Term Skill Adds:
Armed Martial Arts: 2 |
Autogun: 2 |
Climbing: 3 |
Grenade Launcher: 1 |
Observation: 3 |
Parachute: 4 |
Small Arms (Pistol): 3 |
Small Arms (Rifle): 3 |
Survival: 1 |
Willpower: 2 |
|
|
Subsequent Term Skills:
Acrobat |
Artillery |
Explore |
Gun Combat |
Heavy Gun |
Heavy Weapon |
Interaction |
Melee |
Perception |
Personal Transport |
Sniping |
Technician |
Vehicle |
|
|
|
Promotion:
7+ on 1d10; DM +1 if Intelligence 7+.
Contacts:
Two per term, military or intelligence community; roll 8+ on 1d10 for the
contact to be foreign.
DUTCH ROYAL MARINE COMMANDOS--ENLISTED AND OFFICER
Prerequisites:
Strength + Constitution + Agility: 15+; for officer, OCS or Military Academy.
First Term Skill Adds:
Combat Engineer: 2 |
Forward Observer: 2 |
Ground Tactics: 2 |
Instruction: 2 |
Language: 4 |
Leadership: 2 |
Navigation: 1 |
Observation: 2 |
Parachute: 4 |
Small Arms (Pistol): 3 |
Small Arms (Rifle): 1 |
Stealth: 2 |
Survival: 2 |
Thrown Weapon: 1 |
Unarmed Martial Arts: 1 |
Vessel Use (Boat): 2 |
Willpower: 2 |
|
|
|
Subsequent Term Skills:
Acrobat |
Artillery |
Determination |
Engineer |
Explore |
Gun Combat |
Heavy Weapon |
Interaction |
Medical |
Melee |
Perception |
Personal Transport |
Sniping |
Technician |
Vessel |
|
Promotion:
6+ on 1d10; DM +1 if Intelligence 7+ and/or graduate of Military Academy.
Contacts:
Two per term, military. Roll 7+ on
1d10 for the contact to be foreign.
GRENSCHUTZGRUPPE NEUN (GSG-9) ENLISTED AND OFFICER
Prerequisites:
Strength + Constitution + Agility: 16+; one term in
Federal Police or military; for
officer, OCS, ROTC, or
Military
Academy.
First Term Skill Adds:
Admin/Legal: 3 |
Bargain: 1 |
Climbing: 3 |
Combat Engineer: 3 |
Electronics: 2 |
Grenade Launcher: 1 |
Intrusion: 1 |
Medical (Trauma): 2 |
Observation: 4 |
Ground Vehicle (Wheeled): 4 |
Small Arms (Pistol): 4 |
Small Arms (Rifle): 4 |
Stealth: 3 |
Swimming: 3 |
Thrown Weapon: 2 |
Unarmed Martial Arts: 5 |
Willpower: 4 |
|
|
|
Units 1 and 3:
Carousing: 3 |
Interrogation: 1 |
Research: 3 |
|
Unit 2:
Scuba: 2 |
Swimming: 1 |
Vessel Use (Boat): 3 |
|
Unit 4:
Combat Engineer: 1 |
Intrusion: 3 |
Parachute: 4 |
|
Subsequent Term Skills:
Acrobat |
Charm |
Crime |
Determination |
Engineer |
Explore |
Gun Combat |
Heavy Weapons |
Interaction |
Melee |
Perception |
Personal Transport |
Sniping |
Tactics |
Technician |
Vehicle |
Vice |
Vessel |
|
|
Promotion:
6+ on 1d10; DM +1 if Intelligence 7+ and/or graduate of Military Academy.
Contacts:
Three per term, military, government, or intelligence community.
Roll 8+ on 1d10 for the contact to be foreign.
GURKHA FIELD FORCE--ENLISTED ONLY
Prerequisites:
Nepalese origin; Strength + Constitution + Agility: 14+; British basic training.
First Term Skills:
Armed Martial Arts: 4 |
Autogun: 2 |
Climbing: 5 |
Interrogation: 1 |
Language (English): 6 |
Navigation: 2 |
Observation: 2 |
Small Arms (Pistol): 2 |
Small Arms (Rifle): 1 |
Stealth: 2 |
Unarmed Martial Arts: 1 |
Willpower: 1 |
Subsequent Term Skills:
Acrobat |
Artillery |
Explore |
Gun Combat |
Heavy Weapon |
Melee |
Personal Transport |
Sniping |
Vehicle |
|
|
|
Promotion:
6+ on 1d10; DM +1 if Intelligence 7+.
Contacts:
One per term, military. Roll 6+ on
1d10 for the contact to be foreign (usually British).
JOINT TASK FORCE 2 -- ENLISTED AND OFFICER
Prerequisites:
Strength + Constitution + Agility: 19+; one prior term in any MOS; skill level
6+ in at least one skill.
First Term Skills:
Armed Martial Arts: 3 |
Autogun: 2 |
Climbing: 3 |
Combat Engineer: 2 |
Forward Observer: 2 |
Grenade Launcher: 3 |
Ground Tactics: 2 |
Leadership: 3 |
Long Distance Marching: 3 |
Medical (Trauma Aid): 2 |
Navigation: 3 |
Observation: 4 |
Parachute: 4 |
Small Arms (Pistol): 3 |
Small Arms (Rifle): 3 |
Stealth: 3 |
Survival: 3 |
Swimming: 2 |
Thrown Weapon: 2 |
Vessel Use (Boat): 3 |
Unarmed Martial Arts: 3 |
Willpower: 2 |
|
|
Subsequent Term Skills:
Acrobat |
Artillery |
Determination |
Disguise |
Engineer |
Explore |
Gun Combat |
Heavy Gun |
Heavy Weapon |
Interaction |
Medical |
Melee |
Perception |
Personal Transport |
Sniping |
Technician |
Vehicle |
Vessel |
Vice |
|
Promotion:
7+ on 1d10 (8+ for officer); DM +1 if Intelligence 8+.
Contacts:
Two per term, military or intelligence community.
Roll 7+ on 1d10 for the contact to be foreign.
NATIVE CANADIAN RANGERS--ENLISTED AND OFFICER
Prerequisites:
Originating from Northwest Territories, Yukon, British Columbia, or Canadian
Rockies; Strength + Constitution + Agility: 13+; for officer, OCS or direct
commission.
First Term Skills:
Archery: 2 |
Armed Martial Arts: 4 |
Early Firearms: 4 |
Long Distance Marching: 5 |
Observation: 4 |
Small Arms (Rifle): 4 |
Snow Skiing: 3 |
Stealth: 4 |
Survival: 4 |
Tracking: 4 |
Unarmed Martial Arts: 2 |
|
If Inuit:
Language (English): 10 |
|
|
|
If Canadian:
Language (Inuit): 6 |
|
|
|
Subsequent Term Skills:
Acrobat |
Animal Handling |
Archaic Weapons |
Determination |
Explore |
Forward Observer |
Gun Combat |
Heavy Weapons |
Medical |
Melee |
Perception |
Personal Transport |
Sniping |
Vehicle |
|
|
Promotion:
7+ on 1d10; DM +1 if Intelligence 7+.
Contacts:
One per term, any. Roll 8+ on 1d10
for the contact to be foreign.
Special:
While Native Canadian Rangers carry nominal rank in the Canadian Army, a
second “rank” roll should be made
to determine the
Ranger’s standing among his peers.
This is the “rank” that will really matter in everyday relations.
RECONNAISSANCE COMMANDOS (RECCES)--ENLISTED AND OFFICER
Prerequisites:
Strength + Constitution + Agility: 17+; for officer, OCS or Military Academy
graduate.
First Term Skills:
Armed Martial Arts: 3 |
Autogun: 2 |
Climbing: 4 |
Combat Engineer: 2 |
Forward Observer: 2 |
Grenade Launcher: 2 |
Long Distance Marching: 4 |
Navigation: 3 |
Observation: 3 |
Parachute: 6 |
Small Arms (Pistol): 2 |
Small Arms (Rifle): 3 |
Stealth: 3 |
Survival: 4 |
Swimming: 3 |
Tac Missile: 1 |
Thrown Weapon: 1 |
Tracking: 5 |
Unarmed Martial Arts: 1 |
Willpower: 5 |
Subsequent Term Skills:
Acrobat |
Determination |
Explore |
Gun Combat |
Heavy Weapon |
Melee |
Perception |
Personal Transport |
Sniping |
Vehicle |
Vessel |
|
Promotion:
6+ on 1d10; DM +1 if Intelligence 7+.
Contacts:
Two per term, military or criminal.
Roll 8+ on 1d10 for the contact to be foreign.
ROYAL MARINE MOUNTAIN AND ARCTIC WARFARE CADRE--ENLISTED AND OFFICER
Prerequisites:
Strength + Agility + Constitution: 15+; one prior term in Royal Marines; for
officer, OCS or Military
Academy.
First Term Skills:
Autogun: 2 |
Climbing: 2 |
Forward Observer: 1 |
Grenade Launcher: 2 |
Instruction: 3 |
Navigation: 2 |
Observation: 2 |
Parachute: 2 |
Small Arms (Pistol): 2 |
Small Arms (Rifle): 2 |
Snow Skiing: 2 |
Stealth: 1 |
Survival: 3 |
Swimming: 1 |
Thrown Weapon: 1 |
Vessel Use (Boat): 3 |
Willpower: 2 |
|
|
|
Subsequent Term Skills:
Acrobat |
Determination |
Explore |
Gun Combat |
Heavy Weapon |
Melee |
Perception |
Personal Transport |
Sniping |
Vessel |
|
|
Promotion:
6+ on 1d10; DM +1 if Intelligence 7+ and/or graduate of Military Academy.
Contacts:
Two per term, military. Roll 8+ on
1d10 for the contact to be foreign.
ROYAL MARINES--ENLISTED AND OFFICER
Prerequisites:
Strength + Agility + Constitution: 14+; for officer, OCS or Military Academy.
First Term Skill Adds:
Autogun: 2 |
Climbing: 3 |
Grenade Launcher: 1 |
Navigation: 2 |
Observation: 1 |
Small Arms (Rifle): 1 |
Snow Skiing: 3 |
Survival: 2 |
Unarmed Martial Arts: 1 |
Willpower: 1 |
|
|
Subsequent Term Skills:
Acrobat |
Artillery |
Explore |
Gun Combat |
Heavy Weapon |
Melee |
Personal Transport |
Vehicle |
Promotion:
6+ on 1d10; DM +1 if Intelligence 7+ and/or Military Academy graduate.
Contacts:
Two per term, military. Roll
8+ on 1d10 for the contact to be foreign.
SAYARET--ENLISTED AND OFFICER
Prerequisites:
Strength + Constitution + Agility: 17+; for officer, OCS or Military Academy.
First Term Skill Adds:
Armed Martial Arts: 2 |
Autogun: 2 |
Combat Engineer: 2 |
Forward Observer: 1 |
Grenade Launcher: 2 |
Navigation: 3 |
Observation: 3 |
Small Arms (Pistol): 2 |
Small Arms (Rifle): 2 |
Stealth: 2 |
Survival: 4 |
Thrown Weapon: 1 |
Unarmed Martial Arts: 1 |
Willpower: 3 |
|
|
Sayaret Almond:
Ground Vehicle (Tracked): 2 |
Mechanic: 3 |
|
|
Sayaret Carob, Egoz
Climbing: 4 |
|
|
|
Sayaret Hadruzim:
Act/Bluff: 3 |
Carousing: 5 |
Disguise: 3 |
Language (Arabic): 10 |
Sayaret Orev:
Forward Observer: 2 |
Observation: 2 |
Parachute: 4 |
Stealth: 2 |
Sayaret Shaldag:
Combat Engineer: 2 |
Intrusion: 3 |
Parachute: 4 |
Stealth: 2 |
Sayaret Shimson:
Forward Observer: 1 |
Observation: 1 |
Stealth: 1 |
Swimming: 3 |
Vessel Use (Boat): 4 |
|
|
|
Sayaret Tzanhim:
Armed Martial Arts: 2 |
Small Arms (Pistol): 1 |
Thrown Weapon: 2 |
|
Subsequent Term Skills:
Acrobat |
Determination |
Engineer |
Explore |
Gun Combat |
Heavy Weapon |
Melee |
Perception |
Personal Transport |
Sniping |
Vehicle |
Vessel |
Promotion:
6+ on 1d10; DM +1 is Intelligence 7+ and/or Military Academy graduate.
Contacts:
Two per term, military or criminal (terrorist).
On a 7+ on 1d10, the contact is foreign.
SPECIAL AIR SERVICE (SAS)--ENLISTED AND OFFICER
Prerequisites:
Strength + Constitution + Agility: 17+; for officer, OCS or Military
Academy.
First Term Skill Adds:
Armed Martial Arts: 2 |
Autogun: 1 |
Combat Engineer: 3 |
Grenade Launcher: 1 |
Navigation: 3 |
Observation: 3 |
Small Arms (Pistol): 4 |
Small Arms (Rifle): 1 |
Stealth: 3 |
Survival: 3 |
Thrown Weapon: 1 |
Unarmed Martial Arts: 2 |
Willpower: 5 |
|
|
|
If prior unit was Brigade of Guards:
Parachute: 4 |
|
|
|
Air Troop:
Forward Observer: 2 |
Navigation: 1 |
Parachute: 2 |
|
Boat Troop:
Combat Engineer: 1 |
Scuba: 4 |
Swimming: 5 |
Vessel Use (Boat): 4 |
Mobility Troop:
Ground Vehicle (Tracked): 4 |
Ground Vehicle (Wheeled): 4 |
Mechanic: 4 |
|
Mountain Troop:
Climbing: 4 |
Survival: 1 |
|
|
Subsequent Term Skills:
Acrobat |
Artillery |
Determination |
Engineer |
Explore |
Gun Combat |
Heavy Gun |
Heavy Weapon |
Interaction |
Medical |
Melee |
Perception |
Personal Transport |
Sniping |
Vehicle |
Vessel |
Vice |
|
|
|
Promotion:
6+ on 1d10; DM +1 if Intelligence 7+ and/or graduate of Military Academy.
Contacts:
Two per term, military or intelligence community.
Roll 7+ on 1d10 for the contact to be foreign.
SPECIAL BOAT SQUADRON (SBS)--ENLISTED AND OFFICER
Prerequisites:
Strength + Constitution + Agility: 15+; for officer, OCS or Military Academy.
First Term Skill Adds:
Armed Martial Arts: 4 |
Autogun: 2 |
Combat Engineer: 3 |
Forward Observer: 1 |
Navigation: 2 |
Observation: 3 |
Parachute: 4 |
Scuba: 6 |
Small Arms (Pistol): 4 |
Small Arms (Rifle): 1 |
Stealth: 3 |
Survival: 2 |
Swimming: 4 |
Thrown Weapon: 1 |
Unarmed Martial Arts: 5 |
Vessel Use (Boat): 6 |
Willpower: 2 |
|
|
|
Subsequent Term Skills:
Acrobat |
Determination |
Engineer |
Explore |
Gun Combat |
Heavy Weapons |
Medical |
Melee |
Perception |
Personal Transport |
Sniping |
Technician |
Vessel |
|
|
|
Promotion:
6+ on 1d10; DM +1 if Intelligence 7+ and/or graduate of Military Academy.
Contacts:
Two per term, military or intelligence community.
Roll 8+ on 1d10 for the contact to be foreign.
SQUADRON ANTI-COMMANDO
Prerequisites:
Strength + Constitution + Agility: 15+; one term in
Carabinieri or
Carabinieri Folgore Brigade.
First Term Skill Adds:
Armed Martial Arts: 1 |
Autogun: 1 |
Observation: 1 |
Parachute: 1 |
Small Arms (Pistol): 2 |
Small Arms (Rifle): 2 |
Stealth: 1 |
Unarmed Martial Arts: 1 |
Subsequent Term Skills:
Acrobat |
Determination |
Crime |
Gun Combat |
Heavy Weapon |
Interaction |
Medical |
Melee |
Perception |
Personal Transport |
Sniping |
Vehicle |
Vessel |
Vice |
|
|
Promotion:
7+ on 1d10; DM +1 if Intelligence 7+;
for officer, OCS or Military Academy.
Contacts:
Two per term, military, government, or intelligence community.
Roll 7+ on 1d10 for the contact to be foreign.
SWEDISH AIR FORCE RANGERS (FLYGBASJÄGARNA)
Prerequisites:
Strength + Constitution + Agility: 18+; Intelligence and Education 5+.
First Term Skill Adds:
Armed Martial Arts: 1 |
Autogun: 2 |
Forward Observer: 2 |
Grenade Launcher: 2 |
Ground Vehicle (Wheeled): 1 |
Ground Vehicle (Tracked): 1 |
Navigation: 2 |
Observation: 3 |
Small Arms (Pistol): 3 |
Small Arms (Rifle): 2 |
Stalking: 2 |
Tac Missile: 2 |
Thrown Weapon: 1 |
Tracking: 2 |
Unarmed Martial Arts: 1 |
|
Dog Handler (Additional):
Animal Training/Handling: 4 |
Observation: 1 |
Tracking: 1 |
Veterinarian: 2 |
Heavy Weapons (Additional):
Autogun: 1 |
Grenade Launcher: 1 |
Tac Missile: 1 |
|
Medic (Additional):
Biology: 1 |
Medical (Trauma): 3 |
|
|
Subsequent Term Skills:
Acrobat |
Determination |
Explore |
Forward Observer |
Gun Combat |
Heavy Weapon |
Medical |
Melee |
Perception |
Personal Transport |
Sniping |
Vehicle |
Vessel Use (Boat) |
|
|
|
Promotion:
7+ on 1d10; DM +1 if Intelligence 8+.
Contacts:
Two per term, military or intelligence.
Roll 8+ on 1d10 for the contact to be foreign.
SWEDISH COASTAL RANGERS (KUSTJÄGARNA)
Prerequisites:
Strength + Constitution + Agility: 18+; for officer, OCS or Military Academy.
First Term Skill Adds:
Armed Martial Arts: 2 |
Autogun: 2 |
Climbing: 4 |
Combat Engineer: 2 |
Forward Observer: 2 |
Grenade Launcher: 2 |
Long Distance Marching: 2 |
Medical (Trauma): 1 |
Navigation: 3 |
Observation: 3 |
Scuba: 3 |
Small Arms (Pistol): 2 |
Small Arms (Rifle): 2 |
Stealth: 3 |
Survival: 2 |
Swimming: 4 |
Thrown Weapon: 1 |
Unarmed Martial Arts: 2 |
Vessel Use (Boat): 4 |
Willpower: 3 |
Subsequent Term Skills:
Acrobat |
Determination |
Engineer |
Explore |
Forward Observer |
Gun Combat |
Heavy Weapon |
Melee |
Medical |
Perception |
Personal Transport |
Persuasion |
Vessel Use (Boat) |
|
|
|
Promotion:
7+ on 1d10, DM +1 if Intelligence 8+.
Contacts:
Two per term, military or intelligence.
Contact is foreign on a 1d10 roll of 8+.
SWEDISH MILITARY POLICE RANGERS (MILITÄRPOLISJÄGARNA)
Prerequisites:
Strength + Constitution + Agility 18+, Education and Intelligence 5+.
First Term Skill Adds (Enlisted):
Admin/Legal: 2 |
Armed Martial Arts: 2 |
Autogun: 2 |
Climbing: 2 |
Forward Observer: 1 |
Grenade Launcher: 2 |
Ground Vehicle (Wheeled): 1 |
Interrogation: 1 |
Long Distance Marching: 1 |
Navigation: 1 |
Observation: 3 |
Small Arms (Pistol): 2 |
Small Arms (Rifle): 2 |
Stalking: 2 |
Stealth: 3 |
Tac Missile: 1 |
Thrown Weapon: 1 |
Tracking: 2 |
Unarmed Martial Arts: 2 |
Willpower: 2 |
First Term Skill Adds (Officer):
Admin/Legal: 3 |
Armed Martial Arts: 2 |
Autogun: 1 |
Climbing: 2 |
Forward Observer: 2 |
Grenade Launcher: 1 |
Ground Vehicle (Wheeled): 1 |
Interrogation: 2 |
Long Distance Marching: 1 |
Leadership: 1 |
Navigation: 2 |
Observation: 3 |
Small Arms (Pistol): 1 |
Small Arms (Rifle): 1 |
Stalking: 2 |
Stealth: 3 |
Persuasion: 1 |
Tac Missile: 1 |
Thrown Weapon: 1 |
Tracking: 2 |
Unarmed Martial Arts: 2 |
Willpower: 2 |
|
|
Dog Handler (Additional):
Animal Training/Handling: 4 |
Stalking: 2 |
Tracking: 2 |
Veterinarian: 2 |
Heavy Weapons (Additional):
Autogun: 1 |
Grenade Launcher: 1 |
Tac Missile: 1 |
|
Communications (Additional):
Computer: 2 |
Electronics: 2 |
|
|
Medic (Additional):
Biology: 1 |
Medical (Trauma): 3 |
|
|
Promotion:
7+ on 1d10, DM +1 if Intelligence 8+.
Contacts:
Two per term, military or intelligence community.
Roll 8+ on 1d10 for the contact to be foreign.
SWEDISH NAVAL COUNTER-SOF UNIT (BASSÄKERHET)
Prerequisites:
Strength + Constitution + Agility: 18+; for officer, OCS or Military Academy;
for squad leader, one term as
enlisted man,
Rank E5.
First Term Skill Adds:
Enlisted Man/Officer:
Armed Martial Arts: 4 |
Autogun: 2 |
Combat Engineer: 2 |
Forward Observer: 2 |
Grenade Launcher: 3 |
Long Distance Marching: 3 |
Navigation: 2 |
Observation: 4 |
Scuba: 4 |
Small Arms (Pistol): 3 |
Small Arms (Rifle): 3 |
Stealth: 3 |
Swimming: 5 |
Thrown Weapon: 1 |
Unarmed Martial Arts: 4 |
Vessel Use (Boat): 4 |
Willpower: 4 |
For medic: Medical (Trauma): 2 |
For radio operator: Electronics: 2 |
|
Squad Leader:
Armed Martial Arts: 1 |
Autogun: 1 |
Forward Observer: 2 |
Grenade Launcher: 1 |
Leadership: 2 |
Navigation: 2 |
Observation: 2 |
Persuasion: 2 |
Small Arms (Pistol): 1 |
Small Arms (Rifle): 2 |
Stealth: 1 |
Swimming: 1 |
Thrown Weapon: 1 |
Vessel Use (Boat): 1 |
Unarmed Martial Arts: 1 |
Willpower: 1 |
Dog Handler:
Animal Training/Handling: 4 |
Armed Martial Arts: 2 |
Autogun: 1 |
Combat Engineer: 1 |
Forward Observer: 2 |
Grenade Launcher: 2 |
Long Distance Marching: 3 |
Navigation: 2 |
Observation: 4 |
Scuba: 4 |
Small Arms (Pistol): 2 |
Small Arms (Rifle): 2 |
Stealth: 3 |
Swimming: 5 |
Thrown Weapon: 1 |
Tracking: 3 |
Vessel Use (Boat): 2 |
Unarmed Martial Arts: 3 |
Veterinarian: 2 |
Willpower: 4 |
Subsequent Term Skills:
Acrobat |
Determination |
Engineer |
Explore |
Gun Combat |
Heavy Weapons |
Medical |
Melee |
Perception |
Personal Transport |
Sniping |
Technician |
Vehicle |
Vessel |
For Dog Handler: Animal Handling |
|
Promotion:
7+ on 1d10; DM +1 if Intelligence 8+.
Contacts:
Two per term, military, government, or intelligence community.
Roll 8+ on 1d10 for the contact to be foreign.
SWEDISH SPECIAL PROTECTION GROUP (SÄRSKILDA SYDDSGRUPP, OR SSG)
Prerequisites:
One term as officer in either Rangers, Counter SOF Unit, or Amphibian Soldiers
(Marines).
First Term Skill Adds:
Armed Martial Arts: 2 |
Autogun: 1 |
Medical (Trauma): 1 |
Observation: 2 |
Scuba: 1 |
Small Arms (Pistol): 2 |
Small Arms (Rifle): 2 |
Stealth: 1 |
Swimming: 1 |
Unarmed Martial Arts: 2 |
|
|
Subsequent Term Skills:
Acrobat |
Artillery |
Crime |
Determination |
Gun Combat |
Heavy Gun |
Heavy Weapon |
Interaction |
Medical |
Melee |
Perception |
Personal Transport |
Sniping |
Vehicle |
Vessel |
Vice |
Promotion:
7+ on 1d10; DM +1 if Intelligence 8+.
Contacts:
Two per term, military, government, or intelligence.
Roll 8+ on 1d10 for the contact to be foreign.
UNIT 202 PARAS--ENLISTED AND OFFICER
Prerequisites:
Strength + Constitution + Agility: 15+; for officer, OCS or Military Academy.
First Term Skill Adds:
Armed Martial Arts: 2 |
Autogun: 1 |
Combat Engineer: 2 |
Forward Observer: 1 |
Grenade Launcher: 1 |
Navigation: 2 |
Observation: 1 |
Parachute: 4 |
Small Arms (Pistol): 1 |
Small Arms (Rifle): 1 |
Survival: 1 |
Unarmed Martial Arts: 1 |
Willpower: 1 |
|
|
|
Communications:
Electronics: 3 |
|
|
|
Driver:
Ground Vehicle (Tracked): 2 |
Mechanic: 2 |
|
|
Machinegunner:
Autogun: 2 |
|
|
|
Medic:
Medical (Trauma): 3 |
|
|
|
Subsequent Term Skills:
Acrobat |
Determination |
Explore |
Gun Combat |
Heavy Weapon |
Melee |
Perception |
Personal transport |
Sniping |
Vehicle |
|
|
Promotion:
6+ on 1d10; DM +1 if Intelligence 7+ and/or graduate of Military Academy.
Contacts:
Two per term, military. Roll 7+ on
1d10 for the contact to be foreign.