WESTERN ARMED FORCES

 

AUSTRALIA

Careers:  Same as US, except for the following:

     1) Special Forces are replaced by the Australian Special Air Service (SAS) who use the Special Air Service (SAS) development table.  Members must serve a prior term in the Airborne or Commandos.

     2) Marine Infantry are the 1st Commando Regiment.

     3) Special Operations--Delta is the Australian counterpart to the British SAS CRW and must serve a prior term in the SAS.

     4) No Naval Aviators, other Special Operations, Mountain, Marine Force Recon, or Marine Scout/Snipers.

 

AUSTRIA

Background Skills:  Add 8 skill levels of Languages.

Careers:  All careers are the same as US careers except for the following:

     1) Rangers are called Schlangenfresser (Snake Eaters), and add Snow Skiing: 3 to their first term skills.

     2) Special Operations--Delta is called Gendarmerieensatzkommando (Cobra Force).  Their members must complete one prior term in Federal Law Enforcement.

     3) There are no Naval Aviators, SEALs, Airborne, Special Forces, Special Operations, or any Marine careers.

 

BELGIUM

Background Skills:  Add 10 levels of Language skills.

Careers:  All careers are the same as US careers except for the following:

     1) Naval Aviators are developed in the same manner as Air Force pilots.

     2) Commandos are the equivalent of Rangers, Le Regeiment Para-Commando.

     3) Equipes Speciales de Reconnaissance (ESRs), Special Recce Teams are the equivalent of Special Forces.

     4) Escadron Special D’Intervention are the equivalent of Special Operations--Delta.  One term must be spent in the Gendarmes (Federal Police).

     5) There are no equivalents to Mountain Infantry, Navy SEALs, or any Marine careers.

     6) Add Heavy Gun skill to the subsequent term skills lists for Infantry and Artillery careers.

 

CANADA

Careers:  All careers are the same as US careers except for the following:

     1) Special Service Force Airborne Commandos are the equivalent of Rangers.  Add Snow Skiing: 2 to first term skills.

     2) Navy and Air Force pilots use Pilot: 5 for their primary skill cascade(s).

     3) Native Canadian Rangers replace arctic and Mountain troops.  They must be from the Northwest Territories, Yukon, British Columbia, or the Canadian Rockies.  They are usually Inuits.  See below for development details.

     4) There a small, elite unit, Joint Task Force 2, that handles both the Special Forces and Special Operations roles.  This unit had a prewar strength of about 250, and is one of the most secretive and elite units in all of NATO.  It is also one of the most difficult to get into, with members of elite units from all over NATO routinely failing its selection course.  They use their own development table; see below. As this unit was not formed until 1993, no more than two prior terms may be served by PCs and NPCs in this unit, including the war term.

     5) There are no equivalents to SEALs or any Marine career.

 

DENMARK

Background Skills:  Add 4 skill levels of Language.

Careers:  All careers are the same as US careers except for the following:

     1) The Jaegerkorpset (jaeger corps) are the equivalent of Special Forces.

     2) The Froemandskorpset replace SEALs and use the Special Boat Squadron (SBS) MOS instead of the SEAL development table.

     3) Jaegers are the equivalent of Special Operations--Delta.  They must spend one term in the Jaegerkorpset or Froemandskorpset before beginning this career.

     4) There are no equivalents to Mountain, Airborne, Ranger, Marine Infantry, Marine Scout/Sniper, or any other Special Operations careers.

 

FRANCE

Background Skills:  Add 4 levels of Language skills.

Careers:  All careers are the same as US careers, except for the following:

     1) All fixed-wing aviators receive Pilot: 5 in their primary cascade(s).

     2) Mountain Infantry are called Chasseurs Alpins.

     3) Airborne troops are called Parachutists.

     4) The Naval Rifle Commandos (Fusilliers-Marins Commandos) are the equivalent of Marine Force Recon.

     5) The French Foreign Legion has Infantry, Armor, Artillery, and Airborne units; any nationality may be in the Foreign Legion.  Add Language (French): 6 as a first term skill.

     6) French Foreign Legion paratroopers (2e Regiment Etranger de Parachutists or 2e REP) are the equivalent or Rangers.

     7) There are no equivalents to Special Forces, SEALs, or Marine Snipers.

     8) The GIGN (Groupement D’Intervention De La Gendarmerie Nationale) are the equivalent of Special Operations--Delta.  One term must be spent in Federal Law Enforcement (Gendarmerie Nationale)--SRT teams.

     9) There are no equivalents to Scout/Snipers, Special Forces, Special Operations other than listed above, or SEALs.

 

GERMANY

Background Skills:  Add 8 levels of Language skills.

Careers:  All careers are the same as US careers, except for the following:

     1) All fixed-wing aviators receive Pilot: 5 in their primary cascade(s).

     2) Infantry are called Panzergrenadiers (mechanized) or Jägers (light).

     3) Mountain Infantry is called Gebirgsjäger.

     4) Airborne soldiers are called Falschirmjäger.

     5) Rangers are called Fernspähtruppen.

     6) SEALs are called Kampfschimmer.  Their insignia is the swordfish.

     7) Military Police are called Feldjäger.

     8) Special Operations are provided by Grenschutzgruppe Neun, GSG-9 for short.  One term must be spent in the in the Federal Police in the SRT team.

     9) Special Forces are called Kommando Spezialkräfte (KSK).  These units are patterned after the British SAS and use Special Air Service table for character generation.  One term must be served as Falschirmjägers or Fernspähtruppen.  As this unit was not formed until 1990, no more than three terms may be served may be served in this MOS, including the war term, by player or non-player characters.

   10) One company of the KSK is a Hostage Rescue Team, formed because it was technically against the German Constitution to employ GSG-9 outside of the German borders without express prior consent of the government (though prior to the formation of this unit, it was done).  The operators of this unit are developed as per Army -- Special Operations -- Delta, and must serve one prior term in the KSK.  As this unit was not formed until 1994, no player character or non-player character may serve more than two terms in this MOS, including the war term.

    11) There is no equivalent to Air Force Special Operations any Marine careers.

 

GREECE

Careers:  All careers are the same as US careers, except for the following:

     1) Naval Aviators use the same career development as Air Force pilots.

     2) Airborne troops are called Paratroopers.

     3) Rangers are called Commandos.

     4) Special Forces are called Special Raider Forces.

     5) Special Operations--Delta are called Counterterrorist Police Special Unit, and must complete one term as Federal Law Enforcement.

     6) There are no equivalents to Mountain Infantry, but Acrobat should be allowed as a skill cluster under subsequent term skills for Infantry.

     7) There are no equivalents to any other Special Operations, SEALs, Marine Force Recon, or Marine Scout/Sniper careers.

     8) Add Heavy Gun skill to the subsequent term skill listings for Infantry and Artillery careers.

 

ISRAEL

Background Skills:  Add Language (Hebrew): 7, and 20 other skill levels of Languages.

Basic Training:  As US, change Unarmed Martial Arts to 2, add Small Arms (Pistol): 2.

Careers:  All careers are as US, except for the following:

     1) Aviators add 1 to all Pilot cascades.

     2) Airborne are replaced by Unit 202 Paras, and have their own development table.

     3) Rangers are replaced by Sayaret, who have their own development table.

     4) Special Forces are called Sayaret Maktal.

     5) Naval Commandos use the Special Boat Squadron (SBS) development table, and add Willpower: 2 to their first

          term skills.

     6) Special Operations--Delta is called Sayaret Golani.  Members must serve one prior term in Unit 202, Sayaret, or Sayaret

          Maktal.

     7) No Naval Aviators, SEALs, or Marine Scout/Snipers exist.

 

ITALY

Background Skills:  Add 4 levels of Language skills.

Careers: All careers are the same as US careers, except for the following:

     1) Naval aviators use the same career development as Air Force pilots.

     2) Mountain Infantry are called Alpini.

     3) Airborne troops are called Paracadutisti or Folgore Brigade.

     4) Rangers are called Paracadutisti Incursore (Parachute Raiders).

     5) Marine Infantry are called Lagunari.

     6) Marine Force Recon are called San Marcos Marines.

     7) SEALs are replaced with Commando Raggruppamento Subacque ed Incursori (COMSUBIN) (Underwater Raiders), and use the Special Boat Squadron (SBS) MOS, with Climbing: 3 added as a first term skill.

     8) Military Police are replaced with the Carabinieri and the Carabinieri Folgore Brigade.

     9) Special Operations--Delta are COMSUBIN Counterterrorist Experts who must spend one term in COMSUBIN prior; or Squadron Anti-Commando, who must spend one term in the Carabinieri or Carabinieri Folgore Brigade.

   10) There are no equivalents to other Special Operations, Special Forces, or Marine Scout/Snipers.

 

NETHERLANDS

Background Skills:  Add 10 levels of Language skills.

Careers:  All careers are the same as US careers, except for the following:

     1) Special Forces are replaced by Marine Commandos, and use the Dutch Royal Marine Commando MOS.  They must spend one term as Royal Marines prior to choosing this MOS.

     2) SEALs are replaced by Marine Special Boat Section, and use the Special Boat Squadron (SBS) MOS.  They must serve one prior term as Royal Marines.

     3) Special Operations--Delta are called Bizondere Bystand Eenheid (BBE, Different Circumstances Unit), and must have served one prior term in the Royal Marines.

     4) There are no equivalents to Mountain Infantry, Airborne, Rangers, Marine Force Recon, or Marine or Army Scout/Snipers.

 

NEW ZEALAND

Careers:  All careers are the same as US careers, except for the following:

     1) Special Forces is replaced by the New Zealand SAS, and use the Special Air Service (SAS) development table. Members must serve a prior term in the Airborne.

     2) Special Operations--Delta are the New Zealand SAS CRW, and must serve a prior term in the SAS.

     3) No Naval Aviators, other Special Operations, SEALs, Mountain, or any Marine careers.

 

NORWAY

Background Skills:  Add 4 skill levels of Languages.

Basic Training:  As US, add Climbing: 2 and Snow Skiing: 2.

Careers:  All careers are the same as US careers, except for the following:

     1) All fixed-wing aviators receive Pilot: 5 for their primary Pilot skill cascade(s).

     2) Rangers are Jaegers (Hunters).

     3) SEALs are replaced by Marine Jaegers and use the Special Boat Squadron (SBS) MOS.

     4) Special Operations--Delta is a police Counterterrorist Squad, and must serve one term in Federal Law Enforcement.

     5) No Airborne, Special Forces, other Special Operations, Naval Aviators, or any Marine careers.

 

PORTUGAL

Background Skills:  Add 8 skill levels of Languages.

Basic Training:  Same as Eastern Bloc armies.

Careers:  Same as US careers, except for the following:

     1) Airborne are the Army and Marine Commando units.

     2) There are no Special Operations, SEALs, Mountain, Rangers, Special Forces, Force Recon, or Scout/Snipers.

 

REPUBLIC OF KOREA

Background Skills:  Add 4 levels of Languages.

Careers:  All careers are the same as US careers, except for the following:

     1) KATUSAs (Korean Augmentation to US Army) are ROK soldiers who work in US Army units.  Add English: 5 to first term skills.  The following careers are available:  Airborne, Infantry, Armor, Artillery, Intelligence, Engineer, Medical Corps, Military Police, and Support.  Only enlisted careers are available; they are then mustered out with the rank of Sergeant, or is they wish (few do), may go on to a ROK Army or Marine unit as a Sergeant.  This career may be taken for the first term only.  Contacts are foreign (American) on a roll of 5+.

     2) ROK Special Forces add Unarmed Martial Arts: 6 to first term skills.

     3) Special Operations--Delta is the 707th Special Missions Battalion and must serve a prior term in the Special Forces. Unusually, this battalion tends to use large-caliber revolvers instead of pistols.

     4) No Naval or Marine Aviators, other Special Operations, SEALs, Mountain, or Marine Scout/Snipers. (though there are other Marine Careers).

 

SOUTH AFRICA

Background Skills:  Add 6 skill levels of Languages.

Careers:  All careers are the same as US, except for the following:

     1) Airborne are from the Parachute Brigade and Para Commandos.

     2) Rangers are replaced by the Reconnaissance Commandos (Recces) and have their own development table.

     3) No Naval Aviators, Special Operations, Special Forces, SEALs, Mountain, or any Marine careers.

 

SPAIN

Background Skills:  Add 8 skill levels of Languages.

Basic Training:  Same as Eastern Bloc armies.

Careers:  Same as US careers, except for the following:

     1) Airborne are called the Parachute Brigade.

     2) The Spanish Legion (Legion Espanola, formerly known as the Spanish Foreign Legion) has Infantry, Armor, Artillery, Marine (but no Recon or Scout/Snipers) and Airborne units.  Add Language (Spanish): 6 to first term skills. They have been folded into the regular Spanish Army as a special division of troops. The Spanish Legion is composed of (other than Spanish nationals), troops from Argentine, Bolivia, Costa Rica, Colombia, Chile, Ecuador, El Salvador, Guatemala, Equatorial Guinea, Honduras, Mexico, Nicaragua, Panama, Paraguay, Peru, Dominican Republic, and Venezuela (basically, most former Spanish colonies)

     3) Federal Police are called Policia Nacional. They have regular police, detective, and SRT careers.

     4) Special Operations -- Delta are called the Grupo Especial de Operaciones (GEO).  Members must serve one prior term in the Policia Nacional.  They receive Small Arms (Pistol): 3 in addition to first term skills.

     5) The military also has Special Operations forces, with GOES, which are army soldiers equivalent to Special Operations – Special Forces.  GOES also has mountain troop specialists (Cazadores de Montana), which are generated like special forces, but also have the First Term Skills of Climbing: 4, Rope Use 4, and Willpower 2.

     6) There are no Naval Aviators, SEALs, Mountain, Rangers, Special Forces, Marine Recon, or Scout/Sniper careers.

 

SWEDEN

Background Skills:  Add 4 skill levels of Languages.

Careers:  Same as US careers, except for the following:

     1) Fixed-wing aviators receive Pilot: 5 in their first term Pilot cascade(s).

     2) Rangers are called Fallskarmjagare (Parachute Ranger Battalion); use the Special Forces development tables, and replace Vessel Use (Boat): 2 with Snow Skiing: 3 in their first term skills, and increase prerequisites to Strength + Constitution + Agility 19+.

     3) There is a type of Ranger called Kustjargarskolan (Coastal Ranger Company, see below for generation).

     4) There is another sort of Ranger called Military Police Rangers; see below for generation.

     5) There non-airborne sort of Ranger, called the Jagarna; use the Ranger development table, and replace Parachute: 4 with Snow Skiing: 3 and Ground Vehicle (Tracked): 1.

     6) SEALs are replaced with Navy Swimmer/Diver Teams, and use the Special Boat Squadron (SBS) development tables.

     7) Marines are called Amfibiesoldater, and use the Dutch Royal Marines development tables.

     8) Special operations are superseded by the Special Protection Group (SSG); their development is listed below.

     9) No Naval Aviators, Special Forces.

 

SWITZERLAND

Background Skills:  Add 10 skill levels of Languages.

Careers:  All careers are the same as US careers, except for the following:

     1) Rangers are called the Parachute Grenadier Company and add Small Arms (Rifle): 1 and Snow Skiing: 3 to their first term skills.

     2) No Special Operations, Airborne, Special Forces, or any Naval or Marine careers exist.

 

TAIWAN

Background Skills:  Add 8 skill levels of Languages.

Careers:  All careers are the same as US careers, except for the following:

     1) Airborne are called Parachute Brigades.

     2) SEALs are replaced by Combat Frogmen and use the Special Boat Squadron development table. 

     3) Marine Force Recon are Long Range Amphibious Reconnaissance Commandos.

     4) No Naval Aviators, Special Forces, Mountain, Special Operations, or Marine Scout/Sniper careers.

 

THAILAND

Background Skills:  Add 4 skill levels of Languages.

Careers:  All careers are the same as US careers, except for the following:

     1) There are no Naval Aviators, Airborne, Scout/Snipers, or Mountain careers.

 

TURKEY

Background Skills:  Add 4 skill levels of Languages.

Basic Training:  Change Unarmed Martial Arts skill level to 2.

Careers:  All careers are the same as US careers, except for the following:

     1) Naval Aviators are developed in the same manner as Air Force pilots.

     2) Airborne are called Paracutcu.

     3) Rangers are called Paracutcu Komando.

     4) Marine Infantry are called Amfibi Deniz (amphibious rifles).

     5) Special Forces are called Genelkurmay Ozel Kuvvetler Komutanligi (General Staff Special Forces Command, roughly equivalent to the American SOCOM).  They are publicly known as Red Berets. A small part of this unit (about a reinforced company) performs a variety of duties similar to those of US Delta Force.  They must serve one prior term in the Paracutcu or Paracutcu Komando; the special operations detachment must serve one term in the Red Berets in addition to the other prerequisites before going into the special ops detachment.

     6) The Turkish equivalent of the US Navy SEALs is Su Alti Taaruz Grup Komutanligi, which means Underwater Assault Group Command, publicly known as SAT Commandos.

     7) There are no equivalents to any other Special Operations, Mountain, Marine Recon, or Marine Scout/Snipers.

 

UNITED KINGDOM

Background Skills:  Add 5 skill levels of Languages.

Basic Training:  Change Unarmed Martial Arts skill level to 2.

Careers:  All careers are the same as US careers, except for the following:

     1) All fixed-wing RAF aviators receive Pilot: 5 for their primary Pilot skill cascade(s).  British Navel Aviators receive Pilot: 6

     2) Airborne come from The Parachute Regiment (Red Devils) and the RAF Regiment, 2 Squadron (Airborne), and add Willpower: 2 to their first term skills.

     3) Military Police come from The Brigade of Guards and add Small Arms (Rifle): 1 to their first term skills.

     4) SEALs are replaced by Royal Marine Special Boat Squadrons (SBS) and use their own special table for development.  They must serve one prior term in the Royal Marines.

     5) Special Forces are replaced by the Special Air Service (SAS) MOS for development.  They must serve one prior term in The Parachute Regiment or The Brigade of Guards.

     6) Marine Infantry are replaced by Royal Marine Commandos who use the Royal Marine MOS.

     7) The Royal Marine Mountain and Arctic Warfare Cadre is an additional MOS who must serve one prior term in the Royal Marine Commandos.

     8) The Gurkha Field Force is an additional MOS whose members must be of certain Nepalese tribes.  A small number are selected for training at Sandhurst Military Academy in Britain to become officers; these individuals must serve one term as regular Gurkha troops and must have EDU: 3, INT 5, CHA 2, and Willpower 2, as well as a British Officer as a sponsor. They then go back to the Gurkhas and use the table for Subsequent Term Skills for Gurkhas.

     9) The equivalent of Special Operations -- Delta are the SAS Counter-Revolutionary Warfare Unit (CRW), whose members must serve one prior term in the SAS; and the Royal Marines Commachio Company, whose members must have served one prior term in the SBS.

   10)  No Mountain, Rangers, Marine Force Recon, Marine Scout/Snipers, or any other Special Operations are allowed.

 

CARABINIERI--ENLISTED AND OFFICER

Prerequisites:  None for Enlisted; Undergraduate Degree for Officer.

First Term Skill Adds:

Act/Bluff: 3

Armed Martial Arts: 2

Autogun: 2

Observation: 3

Small Arms (Pistol): 2

Small Arms (Rifle): 2

Willpower: 1

 

 

Subsequent Term Skills:

Acrobat

Gun Combat

Interaction

Melee

Perception

Sniping

Technician

Vehicle

 

Promotion:  7+ on 1d10; DM +1 if Intelligence 7+.

Contacts:  Two per term, law enforcement, criminal, or military; roll 7+ on 1d10 for the contact to be foreign.

 

CARABINIERI--FOLGORE BRIGADE--ENLISTED AND OFFICER

Prerequisites:  Strength + Constitution + Agility: 14+; Undergraduate Degree for Officer.

First Term Skill Adds:

Armed Martial Arts: 2

Autogun: 2

Climbing: 3

Grenade Launcher: 1

Observation: 3

Parachute: 4

Small Arms (Pistol): 3

Small Arms (Rifle): 3

Survival: 1

Willpower: 2

 

 

 

Subsequent Term Skills:

Acrobat

Artillery

Explore

Gun Combat

Heavy Gun

Heavy Weapon

Interaction

Melee

Perception

Personal Transport

Sniping

Technician

Vehicle

 

 

 

 

Promotion:  7+ on 1d10; DM +1 if Intelligence 7+.

Contacts:  Two per term, military or intelligence community; roll 8+ on 1d10 for the contact to be foreign.

 

DUTCH ROYAL MARINE COMMANDOS--ENLISTED AND OFFICER

Prerequisites: Strength + Constitution + Agility: 15+; for officer, OCS or Military Academy.

First Term Skill Adds:

Combat Engineer: 2

Forward Observer: 2

Ground Tactics: 2

Instruction: 2

Language: 4

Leadership: 2

Navigation: 1

Observation: 2

Parachute: 4

Small Arms (Pistol): 3

Small Arms (Rifle): 1

Stealth: 2

Survival: 2

Thrown Weapon: 1

Unarmed Martial Arts: 1

Vessel Use (Boat): 2

Willpower: 2

 

 

 

 

Subsequent Term Skills:

Acrobat

Artillery

Determination

Engineer

Explore

Gun Combat

Heavy Weapon

Interaction

Medical

Melee

Perception

Personal Transport

Sniping

Technician

Vessel

 

 

Promotion:  6+ on 1d10; DM +1 if Intelligence 7+ and/or graduate of Military Academy.

Contacts:  Two per term, military.  Roll 7+ on 1d10 for the contact to be foreign.

 

GRENSCHUTZGRUPPE NEUN (GSG-9) ENLISTED AND OFFICER

Prerequisites:  Strength + Constitution + Agility: 16+; one term in Federal Police or military; for officer, OCS, ROTC, or

     Military Academy.

First Term Skill Adds:

Admin/Legal: 3

Bargain: 1

Climbing: 3

Combat Engineer: 3

Electronics: 2

Grenade Launcher: 1

Intrusion: 1

Medical (Trauma): 2

Observation: 4

Ground Vehicle (Wheeled): 4

Small Arms (Pistol): 4

Small Arms (Rifle): 4

Stealth: 3

Swimming: 3

Thrown Weapon: 2

Unarmed Martial Arts: 5

Willpower: 4

 

 

 

 

Units 1 and 3:

Carousing: 3

Interrogation: 1

Research: 3

 

 

Unit 2:

Scuba: 2

Swimming: 1

Vessel Use (Boat): 3

 

 

Unit 4:

Combat Engineer: 1

Intrusion: 3

Parachute: 4

 

 

Subsequent Term Skills:

Acrobat

Charm

Crime

Determination

Engineer

Explore

Gun Combat

Heavy Weapons

Interaction

Melee

Perception

Personal Transport

Sniping

Tactics

Technician

Vehicle

Vice

Vessel

 

 

 

Promotion:  6+ on 1d10; DM +1 if Intelligence 7+ and/or graduate of Military Academy.

Contacts:  Three per term, military, government, or intelligence community.  Roll 8+ on 1d10 for the contact to be foreign.

 

GURKHA FIELD FORCE--ENLISTED ONLY

Prerequisites:  Nepalese origin; Strength + Constitution + Agility: 14+; British basic training.

First Term Skills:

Armed Martial Arts: 4

Autogun: 2

Climbing: 5

Interrogation: 1

Language (English): 6

Navigation: 2

Observation: 2

Small Arms (Pistol): 2

Small Arms (Rifle): 1

Stealth: 2

Unarmed Martial Arts: 1

Willpower: 1

 

Subsequent Term Skills:

Acrobat

Artillery

Explore

Gun Combat

Heavy Weapon

Melee

Personal Transport

Sniping

Vehicle

 

 

 

 

Promotion:  6+ on 1d10; DM +1 if Intelligence 7+.

Contacts:  One per term, military.  Roll 6+ on 1d10 for the contact to be foreign (usually British).

 

JOINT TASK FORCE 2 -- ENLISTED AND OFFICER

Prerequisites: Strength + Constitution + Agility: 19+; one prior term in any MOS; skill level 6+ in at least one skill.

First Term Skills:

Armed Martial Arts: 3

Autogun: 2

Climbing: 3

Combat Engineer: 2

Forward Observer: 2

Grenade Launcher: 3

Ground Tactics: 2

Leadership: 3

Long Distance Marching: 3

Medical (Trauma Aid): 2

Navigation: 3

Observation: 4

Parachute: 4

Small Arms (Pistol): 3

Small Arms (Rifle): 3

Stealth: 3

Survival: 3

Swimming: 2

Thrown Weapon: 2

Vessel Use (Boat): 3

Unarmed Martial Arts: 3

Willpower: 2

 

 

 

Subsequent Term Skills:

Acrobat

Artillery

Determination

Disguise

Engineer

Explore

Gun Combat

Heavy Gun

Heavy Weapon

Interaction

Medical

Melee

Perception

Personal Transport

Sniping

Technician

Vehicle

Vessel

Vice

 

 

Promotion: 7+ on 1d10 (8+ for officer); DM +1 if Intelligence 8+.

Contacts: Two per term, military or intelligence community.  Roll 7+ on 1d10 for the contact to be foreign.

 

NATIVE CANADIAN RANGERS--ENLISTED AND OFFICER

Prerequisites:  Originating from Northwest Territories, Yukon, British Columbia, or Canadian Rockies; Strength + Constitution + Agility: 13+; for officer, OCS or direct commission.

First Term Skills:

Archery: 2

Armed Martial Arts: 4

Early Firearms: 4

Long Distance Marching: 5

Observation: 4

Small Arms (Rifle): 4

Snow Skiing: 3

Stealth: 4

Survival: 4

Tracking: 4

Unarmed Martial Arts: 2

 

 

If Inuit:

Language (English): 10

 

 

 

 

If Canadian:

Language (Inuit): 6

 

 

 

 

Subsequent Term Skills:

Acrobat

Animal Handling

Archaic Weapons

Determination

Explore

Forward Observer

Gun Combat

Heavy Weapons

Medical

Melee

Perception

Personal Transport

Sniping

Vehicle

 

 

 

Promotion:  7+ on 1d10; DM +1 if Intelligence 7+.

Contacts:  One per term, any.  Roll 8+ on 1d10 for the contact to be foreign.

Special:  While Native Canadian Rangers carry nominal rank in the Canadian Army, a second “rank” roll should be made

     to determine the Ranger’s standing among his peers.  This is the “rank” that will really matter in everyday relations.

 

RECONNAISSANCE COMMANDOS (RECCES)--ENLISTED AND OFFICER

Prerequisites:  Strength + Constitution + Agility: 17+; for officer, OCS or Military Academy graduate.

First Term Skills:

Armed Martial Arts: 3

Autogun: 2

Climbing: 4

Combat Engineer: 2

Forward Observer: 2

Grenade Launcher: 2

Long Distance Marching: 4

Navigation: 3

Observation: 3

Parachute: 6

Small Arms (Pistol): 2

Small Arms (Rifle): 3

Stealth: 3

Survival: 4

Swimming: 3

Tac Missile: 1

Thrown Weapon: 1

Tracking: 5

Unarmed Martial Arts: 1

Willpower: 5

 

Subsequent Term Skills:

Acrobat

Determination

Explore

Gun Combat

Heavy Weapon

Melee

Perception

Personal Transport

Sniping

Vehicle

Vessel

 

 

Promotion:  6+ on 1d10; DM +1 if Intelligence 7+.

Contacts: Two per term, military or criminal.  Roll 8+ on 1d10 for the contact to be foreign.

 

ROYAL MARINE MOUNTAIN AND ARCTIC WARFARE CADRE--ENLISTED AND OFFICER

Prerequisites:  Strength + Agility + Constitution: 15+; one prior term in Royal Marines; for officer, OCS or Military

     Academy.

First Term Skills:

Autogun: 2

Climbing: 2

Forward Observer: 1

Grenade Launcher: 2

Instruction: 3

Navigation: 2

Observation: 2

Parachute: 2

Small Arms (Pistol): 2

Small Arms (Rifle): 2

Snow Skiing: 2

Stealth: 1

Survival: 3

Swimming: 1

Thrown Weapon: 1

Vessel Use (Boat): 3

Willpower: 2

 

 

 

 

Subsequent Term Skills:

Acrobat

Determination

Explore

Gun Combat

Heavy Weapon

Melee

Perception

Personal Transport

Sniping

Vessel

 

 

 

Promotion:  6+ on 1d10; DM +1 if Intelligence 7+ and/or graduate of Military Academy.

Contacts:  Two per term, military.  Roll 8+ on 1d10 for the contact to be foreign.

 

ROYAL MARINES--ENLISTED AND OFFICER

Prerequisites:  Strength + Agility + Constitution: 14+; for officer, OCS or Military Academy.

First Term Skill Adds:

Autogun: 2

Climbing: 3

Grenade Launcher: 1

Navigation: 2

Observation: 1

Small Arms (Rifle): 1

Snow Skiing: 3

Survival: 2

Unarmed Martial Arts: 1

Willpower: 1

 

 

 

Subsequent Term Skills:

Acrobat

Artillery

Explore

Gun Combat

Heavy Weapon

Melee

Personal Transport

Vehicle

 

Promotion:  6+ on 1d10; DM +1 if Intelligence 7+ and/or Military Academy graduate.

Contacts:  Two per term, military.  Roll 8+ on 1d10 for the contact to be foreign.

 

SAYARET--ENLISTED AND OFFICER

Prerequisites:  Strength + Constitution + Agility: 17+; for officer, OCS or Military Academy.

First Term Skill Adds:

Armed Martial Arts: 2

Autogun: 2

Combat Engineer: 2

Forward Observer: 1

Grenade Launcher: 2

Navigation: 3

Observation: 3

Small Arms (Pistol): 2

Small Arms (Rifle): 2

Stealth: 2

Survival: 4

Thrown Weapon: 1

Unarmed Martial Arts: 1

Willpower: 3

 

 

 

Sayaret Almond:

Ground Vehicle (Tracked): 2

Mechanic: 3

 

 

 

Sayaret Carob, Egoz

Climbing: 4

 

 

 

 

Sayaret Hadruzim:

Act/Bluff: 3

Carousing: 5

Disguise: 3

Language (Arabic): 10

 

Sayaret Orev:

Forward Observer: 2

Observation: 2

Parachute: 4

Stealth: 2

 

Sayaret Shaldag:

Combat Engineer: 2

Intrusion: 3

Parachute: 4

Stealth: 2

 

Sayaret Shimson:

Forward Observer: 1

Observation: 1

Stealth: 1

Swimming: 3

Vessel Use (Boat): 4

 

 

 

 

Sayaret Tzanhim:

Armed Martial Arts: 2

Small Arms (Pistol): 1

Thrown Weapon: 2

 

 

Subsequent Term Skills:

Acrobat

Determination

Engineer

Explore

Gun Combat

Heavy Weapon

Melee

Perception

Personal Transport

Sniping

Vehicle

Vessel

 

Promotion:  6+ on 1d10; DM +1 is Intelligence 7+ and/or Military Academy graduate.

Contacts:  Two per term, military or criminal (terrorist).  On a 7+ on 1d10, the contact is foreign.

 

SPECIAL AIR SERVICE (SAS)--ENLISTED AND OFFICER

Prerequisites:  Strength + Constitution + Agility: 17+; for officer, OCS or Military Academy.

First Term Skill Adds:

Armed Martial Arts: 2

Autogun: 1

Combat Engineer: 3

Grenade Launcher: 1

Navigation: 3

Observation: 3

Small Arms (Pistol): 4

Small Arms (Rifle): 1

Stealth: 3

Survival: 3

Thrown Weapon: 1

Unarmed Martial Arts: 2

Willpower: 5

 

 

 

 

If prior unit was Brigade of Guards:

Parachute: 4

 

 

 

 

Air Troop:

Forward Observer: 2

Navigation: 1

Parachute: 2

 

 

Boat Troop:

Combat Engineer: 1

Scuba: 4

Swimming: 5

Vessel Use (Boat): 4

 

Mobility Troop:

Ground Vehicle (Tracked): 4

Ground Vehicle (Wheeled): 4

Mechanic: 4

 

 

Mountain Troop:

Climbing: 4

Survival: 1

 

 

 

Subsequent Term Skills:

Acrobat

Artillery

Determination

Engineer

Explore

Gun Combat

Heavy Gun

Heavy Weapon

Interaction

Medical

Melee

Perception

Personal Transport

Sniping

Vehicle

Vessel

Vice

 

 

 

 

Promotion:  6+ on 1d10; DM +1 if Intelligence 7+ and/or graduate of Military Academy.

Contacts:  Two per term, military or intelligence community.  Roll 7+ on 1d10 for the contact to be foreign.

 

SPECIAL BOAT SQUADRON (SBS)--ENLISTED AND OFFICER

Prerequisites:  Strength + Constitution + Agility: 15+; for officer, OCS or Military Academy.

First Term Skill Adds:

Armed Martial Arts: 4

Autogun: 2

Combat Engineer: 3

Forward Observer: 1

Navigation: 2

Observation: 3

Parachute: 4

Scuba: 6

Small Arms (Pistol): 4

Small Arms (Rifle): 1

Stealth: 3

Survival: 2

Swimming: 4

Thrown Weapon: 1

Unarmed Martial Arts: 5

Vessel Use (Boat): 6

Willpower: 2

 

 

 

 

Subsequent Term Skills:

Acrobat

Determination

Engineer

Explore

Gun Combat

Heavy Weapons

Medical

Melee

Perception

Personal Transport

Sniping

Technician

Vessel

 

 

 

 

Promotion:  6+ on 1d10; DM +1 if Intelligence 7+ and/or graduate of Military Academy.

Contacts:  Two per term, military or intelligence community.  Roll 8+ on 1d10 for the contact to be foreign.

 

SQUADRON ANTI-COMMANDO

Prerequisites:  Strength + Constitution + Agility: 15+; one term in Carabinieri or Carabinieri Folgore Brigade.

First Term Skill Adds: 

Armed Martial Arts: 1

Autogun: 1

Observation: 1

Parachute: 1

Small Arms (Pistol): 2

Small Arms (Rifle): 2

Stealth: 1

Unarmed Martial Arts: 1

 

Subsequent Term Skills:

Acrobat

Determination

Crime

Gun Combat

Heavy Weapon

Interaction

Medical

Melee

Perception

Personal Transport

Sniping

Vehicle

Vessel

Vice

 

 

 

Promotion:  7+ on 1d10; DM +1 if Intelligence 7+; for officer, OCS or Military Academy.

Contacts:  Two per term, military, government, or intelligence community.  Roll 7+ on 1d10 for the contact to be foreign.

 

SWEDISH AIR FORCE RANGERS (FLYGBASJÄGARNA)

Prerequisites: Strength + Constitution + Agility: 18+; Intelligence and Education 5+.

First Term Skill Adds:

Armed Martial Arts: 1

Autogun: 2

Forward Observer: 2

Grenade Launcher: 2

Ground Vehicle (Wheeled): 1

Ground Vehicle (Tracked): 1

Navigation: 2

Observation: 3

Small Arms (Pistol): 3

Small Arms (Rifle): 2

Stalking: 2

Tac Missile: 2

Thrown Weapon: 1

Tracking: 2

Unarmed Martial Arts: 1

 

 

Dog Handler (Additional):

Animal Training/Handling: 4

Observation: 1

Tracking: 1

Veterinarian: 2

 

Heavy Weapons (Additional):

Autogun: 1

Grenade Launcher: 1

Tac Missile: 1

 

 

Medic (Additional):

Biology: 1

Medical (Trauma): 3

 

 

 

Subsequent Term Skills:

Acrobat

Determination

Explore

Forward Observer

Gun Combat

Heavy Weapon

Medical

Melee

Perception

Personal Transport

Sniping

Vehicle

Vessel Use (Boat)

 

 

 

 

Promotion: 7+ on 1d10; DM +1 if Intelligence 8+.

Contacts: Two per term, military or intelligence.  Roll 8+ on 1d10 for the contact to be foreign.

 

SWEDISH COASTAL RANGERS (KUSTJÄGARNA)

Prerequisites: Strength + Constitution + Agility: 18+; for officer, OCS or Military Academy.

First Term Skill Adds:

Armed Martial Arts: 2

Autogun: 2

Climbing: 4

Combat Engineer: 2

Forward Observer: 2

Grenade Launcher: 2

Long Distance Marching: 2

Medical (Trauma): 1

Navigation: 3

Observation: 3

Scuba: 3

Small Arms (Pistol): 2

Small Arms (Rifle): 2

Stealth: 3

Survival: 2

Swimming: 4

Thrown Weapon: 1

Unarmed Martial Arts: 2

Vessel Use (Boat): 4

Willpower: 3

 

Subsequent Term Skills:

Acrobat

Determination

Engineer

Explore

Forward Observer

Gun Combat

Heavy Weapon

Melee

Medical

Perception

Personal Transport

Persuasion

Vessel Use (Boat)

 

 

 

 

Promotion: 7+ on 1d10, DM +1 if Intelligence 8+.

Contacts: Two per term, military or intelligence.  Contact is foreign on a 1d10 roll of 8+.

 

SWEDISH MILITARY POLICE RANGERS (MILITÄRPOLISJÄGARNA)

Prerequisites: Strength + Constitution + Agility 18+, Education and Intelligence 5+.

First Term Skill Adds (Enlisted):

Admin/Legal: 2

Armed Martial Arts: 2

Autogun: 2

Climbing: 2

Forward Observer: 1

Grenade Launcher: 2

Ground Vehicle (Wheeled): 1

Interrogation: 1

Long Distance Marching: 1

Navigation: 1

Observation: 3

Small Arms (Pistol): 2

Small Arms (Rifle): 2

Stalking: 2

Stealth: 3

Tac Missile: 1

Thrown Weapon: 1

Tracking: 2

Unarmed Martial Arts: 2

Willpower: 2

 

First Term Skill Adds (Officer):

Admin/Legal: 3

Armed Martial Arts: 2

Autogun: 1

Climbing: 2

Forward Observer: 2

Grenade Launcher: 1

Ground Vehicle (Wheeled): 1

Interrogation: 2

Long Distance Marching: 1

Leadership: 1

Navigation: 2

Observation: 3

Small Arms (Pistol): 1

Small Arms (Rifle): 1

Stalking: 2

Stealth: 3

Persuasion: 1

Tac Missile: 1

Thrown Weapon: 1

Tracking: 2

Unarmed Martial Arts: 2

Willpower: 2

 

 

 

Dog Handler (Additional):

Animal Training/Handling: 4

Stalking: 2

Tracking: 2

Veterinarian: 2

 

Heavy Weapons (Additional):

Autogun: 1

Grenade Launcher: 1

Tac Missile: 1

 

 

Communications (Additional):

Computer: 2

Electronics: 2

 

 

 

Medic (Additional):

Biology: 1

Medical (Trauma): 3

 

 

 

Promotion: 7+ on 1d10, DM +1 if Intelligence 8+.

Contacts: Two per term, military or intelligence community.  Roll 8+ on 1d10 for the contact to be foreign.

 

SWEDISH NAVAL COUNTER-SOF UNIT (BASSÄKERHET)

Prerequisites: Strength + Constitution + Agility: 18+; for officer, OCS or Military Academy; for squad leader, one term as

     enlisted man, Rank E5.

First Term Skill Adds:

Enlisted Man/Officer:

Armed Martial Arts: 4

Autogun: 2

Combat Engineer: 2

Forward Observer: 2

Grenade Launcher: 3

Long Distance Marching: 3

Navigation: 2

Observation: 4

Scuba: 4

Small Arms (Pistol): 3

Small Arms (Rifle): 3

Stealth: 3

Swimming: 5

Thrown Weapon: 1

Unarmed Martial Arts: 4

Vessel Use (Boat): 4

Willpower: 4

For medic: Medical (Trauma): 2

For radio operator: Electronics: 2

 

 

Squad Leader:

Armed Martial Arts: 1

Autogun: 1

Forward Observer: 2

Grenade Launcher: 1

Leadership: 2

Navigation: 2

Observation: 2

Persuasion: 2

Small Arms (Pistol): 1

Small Arms (Rifle): 2

Stealth: 1

Swimming: 1

Thrown Weapon: 1

Vessel Use (Boat): 1

Unarmed Martial Arts: 1

Willpower: 1

 

Dog Handler:

Animal Training/Handling: 4

Armed Martial Arts: 2

Autogun: 1

Combat Engineer: 1

Forward Observer: 2

Grenade Launcher: 2

Long Distance Marching: 3

Navigation: 2

Observation: 4

Scuba: 4

Small Arms (Pistol): 2

Small Arms (Rifle): 2

Stealth: 3

Swimming: 5

Thrown Weapon: 1

Tracking: 3

Vessel Use (Boat): 2

Unarmed Martial Arts: 3

Veterinarian: 2

Willpower: 4

 

Subsequent Term Skills:

Acrobat

Determination

Engineer

Explore

Gun Combat

Heavy Weapons

Medical

Melee

Perception

Personal Transport

Sniping

Technician

Vehicle

Vessel

For Dog Handler: Animal Handling

 

 

Promotion: 7+ on 1d10; DM +1 if Intelligence 8+.

Contacts: Two per term, military, government, or intelligence community.  Roll 8+ on 1d10 for the contact to be foreign.

 

SWEDISH SPECIAL PROTECTION GROUP (SÄRSKILDA SYDDSGRUPP, OR SSG)

Prerequisites: One term as officer in either Rangers, Counter SOF Unit, or Amphibian Soldiers (Marines).

First Term Skill Adds:

Armed Martial Arts: 2

Autogun: 1

Medical (Trauma): 1

Observation: 2

Scuba: 1

Small Arms (Pistol): 2

Small Arms (Rifle): 2

Stealth: 1

Swimming: 1

Unarmed Martial Arts: 2

 

 

 

Subsequent Term Skills:

Acrobat

Artillery

Crime

Determination

Gun Combat

Heavy Gun

Heavy Weapon

Interaction

Medical

Melee

Perception

Personal Transport

Sniping

Vehicle

Vessel

Vice

 

Promotion: 7+ on 1d10; DM +1 if Intelligence 8+.

Contacts: Two per term, military, government, or intelligence.  Roll 8+ on 1d10 for the contact to be foreign.

 

UNIT 202 PARAS--ENLISTED AND OFFICER

Prerequisites:  Strength + Constitution + Agility: 15+; for officer, OCS or Military Academy.

First Term Skill Adds:

Armed Martial Arts: 2

Autogun: 1

Combat Engineer: 2

Forward Observer: 1

Grenade Launcher: 1

Navigation: 2

Observation: 1

Parachute: 4

Small Arms (Pistol): 1

Small Arms (Rifle): 1

Survival: 1

Unarmed Martial Arts: 1

Willpower: 1

 

 

 

 

Communications:

Electronics: 3

 

 

 

 

Driver:

Ground Vehicle (Tracked): 2

Mechanic: 2

 

 

 

Machinegunner:

Autogun: 2

 

 

 

 

Medic:

Medical (Trauma): 3

 

 

 

 

Subsequent Term Skills:

Acrobat

Determination

Explore

Gun Combat

Heavy Weapon

Melee

Perception

Personal transport

Sniping

Vehicle

 

 

 

Promotion:  6+ on 1d10; DM +1 if Intelligence 7+ and/or graduate of Military Academy.

Contacts:  Two per term, military.  Roll 7+ on 1d10 for the contact to be foreign.