AZ-150 Stun Baton
Notes: At the request of Law Enforcement agencies worldwide, Defiance Industries has manufactured a powerful Stun Baton designed for use against large assailants. High-energy lithium capacitors deliver more than enough of an electric charge (100,000 volts) for your security needs. With a successful hit anywhere on the target, that character immediately losses three Initiative levels and must roll versus 1/2 his Constitution to stay conscious. Failure means the target loses consciousness for eight phases (40 seconds).
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
AZ-150 Stun Baton |
1.5 kg |
$1500 |
S |
-1 |
1D6+STR+Special |
Bola
Notes: A bola is a set of three or four weighted balls connected by leather cords or metal chains. The balls are whirled over the head and thrown at a target to entangle it. When the bola hits, a hit location is determined. If an arm or the legs are determined to be hit, the target takes damage to the location and in addition, the target is entangled as if a grapple attempt is made using the damage of the bola and the Strength of the thrower. If a chest or abdomen is hit, the bola is 50% likely to entangle an arm and 50% likely to cause damage to the chest or abdomen and then fall off. If a head is chosen, the bola damage is taken until the bola is loosened (takes one phase and a roll vs. STR). Otherwise, the victim is entangled until a roll vs. STR is made.
The barbed bola is a bola with barbed balls to cause greater damage. It is otherwise like a standard bola., and is used in the same manner.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Bola |
1.4 kg |
$25 |
Thrown |
-1 |
(1D6-2)+STR |
Barbed Bola |
1.5 kg |
$30 |
Thrown |
-1 |
1D6+STR |
Boomerang
Notes: This is a curved throwing stick that returns to its thrower on a miss. To catch a returning boomerang, the thrower must make an Average: Dexterity roll. Failure means the boomerang lands 1D6-2 meters away from the thrower in a random direction. Note that this is a boomerang designed as a weapon; toy and souvenir boomerangs are not useful as weapons. The boomerang is shaped as an airfoil, and may be thrown twice the distance of a normal thrown weapon.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Boomerang |
0.9 kg |
$50 |
Thrown x2 |
+1 |
1D6+½STR |
Boot Knife
Notes: This is a generic category of smaller-than-normal sized knives, such as pig-stickers and Buck knives.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Velue |
Boot Knife |
0.2 kg |
$3 |
S |
0 |
1D6-1 |
Brass Knuckles
Notes: These weapons merely add one point of damage to unarmed combat damage, and are used with Unarmed Martial Arts skill on the Melee Weapons Table.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Brass Knuckles |
None |
$10 |
S |
0 |
1+UMA Damage |
Caltrops
Notes: These are sharp-pointed, four-prong spikes scattered to impede passage through an area, and designed to land so that one prong is always pointed upwards. Treat the chance of stepping on a caltrop as the chance of stepping on a jelly bearing. If a caltrop is stepped on, the target takes 2D6 damage to a leg location (determine which leg by rolling a die, counting an odd number as the left leg and an even number as a right leg). The caltrops cause 0.1 point suspension damage for each caltrop to wheeled vehicles if run over.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Caltrop |
0.2 kg |
$5 |
Special |
Special |
2D6 (Leg Only) |
Dart
Notes: Any number of small, barbed throwing weapons. These are not the same as darts used in a game of darts; such a dart would cause at the most about 1D6-4.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Dart |
0.2 kg |
$1 per 2 |
Thrown |
-1 |
1D6-2 |
Electric Stun Gun
Notes: A hand-held unit designed to give a sudden, massive electric shock that temporarily stuns the voluntary muscle system. A target hit by a stun gun or cattle prod immediately loses two Initiative levels and must save vs. Constitution or is rendered unconscious for 30 seconds (6 phases).
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Stun Gun |
0.3 kg |
$200 |
S |
-1 |
Special |
Cattle Prod |
0.5 kg |
$250 |
S |
-1 |
(1d6-2)+Special |
Foil or Rapier
Notes: Includes weapons formerly used for fencing, sharpened and pressed into use.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Foil or Rapier |
0.8 kg |
$700 |
S |
+1 |
1D6+½STR |
Garrote
Notes: Includes any number of wire, leather, or string devices for strangling an opponent. This weapon requires a successful grapple, and inflicts UMA damage as a modifier. Wt 0.1kg; Price $3 (V/V)
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Garrote |
0.1 kg |
$3 |
S |
+1 |
UMAx2 |
Jelly Bearings
Notes: Jelly-bean-sized capsules filled with a low-viscosity fluorocarbon lubricant. The capsules work best on smooth surfaces and should be applied at 20 per square meter for maximum efficiency. Anyone stepping on a capsule must make a Difficult: Agility test or fall down. A character must roll 1D20 for 3+ to avoid stepping on a capsule, repeating the roll each five-second combat phase spent in an area scattered with them.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Jelly Bearing |
0.1 kg per 50 |
$2 each |
Special |
0 |
Special |
Kama
Notes: This is an oriental sickle, a long, curving blade on a short rod. It is capable of both slashing and stabbing damage.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Kama |
0.9 kg |
$70 |
S |
+1 |
1D6+½STR |
Kukri
Notes: This is a Gurkha battle knife, common in Gurkha and SAS units. This weapon uses UMA as a damage modifier.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Kukri |
2 kg |
$275 |
S |
+2 |
(1d6+1)+UMA |
Longsword
Notes: This is a longer version of the shortsword, with a length of at least 48 centimeters.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Longsword |
1.8 kg |
$500 |
L |
0 |
1D6+STR |
Machete
Notes: The machete is a chopping tool that does a great deal of damage, but is really difficult to handle in combat. Because of this, it does sword damage but is harder to use. Refer to the Melee Weapons Table.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Machete |
1.5 kg |
$50 |
S |
-1 |
1D6+STR |
Nunchaku
Notes: A weapon derived from the agricultural flail of medieval Japan, consisting of two sticks connected by a rope or chain.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Nunchaku |
1 kg |
$100 |
S |
-1 |
1D6+UMA |
Pickaxe
Notes: This is a long-handled instrument with a sharp pick on one side of the tool end and a thin-bladed chopping head on the other, normally used to dig holes or pry open crates. It is normally found in a set of excavating tools.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Pickaxe |
1.8 kg |
$40 |
L |
-1 |
(1D6+1)+STR |
Plastic Knife
Notes: This knife is made out of an extremely hard, bonded plastic. It is primarily a thrusting weapon and can be easily shattered by striking a very hard substance with the knife. Its advantage is that it can't be detected by metal detectors or most X-ray machines. It uses the knife profile for combat, and costs and weighs the same.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Plastic Knife |
0.25 kg |
$5 |
S |
+2 |
1D6 |
Quarterstaff
Notes: The weapon made famous by Robin Hood and his men. This is a simple wooden pole, sometimes with weighted ends. A person proficient in its use may use a rifle as a quarterstaff, but such attempts are at an additional -2 on skill rolls.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Quarterstaff |
2 kg |
$10 |
L |
0 |
1D6+UMA |
Sabre
Notes: This includes fencing weapons and cavalry sabers, sharpened and pressed into use.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Sabre |
2 kg |
$250 |
L |
0 |
1D6+½STR |
Sai
Notes: This is a forked 3-pronged, iron weapon, sometimes with sharpened points. The Jutte is similar, but has only two points. Disarming attempts against melee weapons with this weapon are made at +2.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Sai |
0.5 kg |
$75 |
S |
+1 |
1D6+½UMA |
Sap Glove
Notes: This is a glove which has had 170 grams of lead shot sewn into the knuckles. This adds 3 to the user's Damage rating for UMA.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Sap Glove |
0.5 kg per pair |
$80 per pair |
S |
-1 |
3+UMA |
Shortsword
Notes: This is a short sword or long knife, with an overall length of at least 38 centimeters. Some Bowie knives fit into this category.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Shortsword |
1.4 kg |
$350 |
S |
0 |
1D6+½STR |
Sword Cane
Notes: This is a hollow wooden pole, usually made of bamboo, with a sword blade concealed inside. With a flick of the wrist, the sword blade comes out, ready for use.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Sword Cane |
0.7 kg |
$500 |
L |
0 |
1D6+½STR |
Throwing Star (Shuriken)
Notes: An oriental throwing weapon, this has become popular in the West.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage |
Shuriken |
0.2 kg |
$10 |
Thrown |
+1 |
1D6-1 |
Tonfa
Notes: This weapon is derived from the handle of a Japanese rice mill. It is similar to a Billy club, but has an extra handle on the side so that the user can rotate the weapon to block blows. The user of this weapon can avoid blows from UMA and AMA weapons at an additional +1. This weapon is in common use in police departments around the world.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Tonfa |
1 kg |
$50 |
S |
+1 |
1D6+½UMA |
Vesicant Pen
Notes: The vesicant pen is an ordinary felt-tip marker pen that has been filled with a blister agent. The user contaminates discrete areas by simply drawing on them. The blister agent remains active for up to two days. Injury is as per the blister agent contamination rules in Twilight: 2000. This device is only available to government personnel.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Vesicant Pen |
None |
$15 |
S |
-3 |
Blister Agent |
Whip
Notes: Leather or rope whips average 2-4 meters in length. Individuals with the Rope Use skill can do some really amazing things with this weapon; all Rope Use skills with this weapon (within reason; knot-tying skills will not apply, etc.) can be used. Those who are not proficient in Rope Use are limited to causing damage or snaring weapons and body parts.
Weapon |
Weight |
Price |
Range |
Hit Modifier |
Damage Value |
Whip |
1.5 kg |
$12 |
L |
-2 |
1D6+¼UMA |