Anti-Helicopter Munition (AHM)
Notes: This mine
consists of a sensor to detect a passing helicopter, and a warhead firing
an explosively formed projectile, similar to the SADARM.
When a helicopter is detected within 1 km, the mine's top portion rotates
to engage the helicopter; when the helicopter passes within 200 meters, it
fires. Accuracy level is Average.
The mine is difficult to defuse (two levels harder), but will not
detonate against personnel or ground vehicles.
Normal method of disposal is to blow it in place or shoot it from a
distance (preferably beyond 200 meters if you are a helicopter; this task is one
level more difficult due to the small size of the mine).
The AHM is also effective against RPVs and low-flying cruise missiles.
Twilight 2000
Notes: This unusual mine was in advanced development by the US at the time of
the Twilight War, and was rushed into production as the war picked up.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
AHM |
15.88 kg |
$4000 |
Off-Route Antihelicopter |
25 |
60 |
Nil |
Area Denial Artillery Munition (ADAM)
Notes: These
weapons are US-designed antipersonnel mines seeded from FASCAM artillery rounds
and aircraft dispensers. Each 155mm
round contains 36 of these mines.
They are usually used on airfields and roads to prevent their use by aircraft
and vehicles; a barrage of these rounds can seed hundreds of mines, and defusing
each mine is a Difficult: Combat Engineer task.
They are normally used in combination with BLU-91 Gator antitank mines to
make a mess of a target area. They
are not affected by overpressure.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
ADAM |
0.54 kg |
$10 |
APERS |
C2 B2 |
1C |
2 |
BLU-91/B Gator A-T
Notes: This US
antitank mine is normally scattered from a cluster bomb, though it may be
emplaced from the US truck-mounted Volcano minelayer.
As a scattered mine, it normally lays on top of the ground, easily seen.
It is magnetically-fused, so only the passing of a vehicle on top of it
is required for detonation. A mine
detector is 50% likely to set it off, and a knife blade is 10% likely to set it
off is used to probe it. This mine
was used extensively by the US in Kuwait and Iraq to mine troop concentrations
and airfields. It cannot be
neutralized, and only the very lucky or skilled may disarm it (Impossible:
Combat Engineer roll). The most
practical way to destroy a Gator Antitank Mine is to shoot it from a distance,
as once armed, they should not be moved.
Most are designed to self-destruct after 1-7 days, but these mechanisms
sometimes fail. It is unaffected by
overpressure.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
BLU-91/B Gator A-T |
1.95 kg |
$14 |
Antitank |
C1 B4 |
22C |
8 |
BLU-92/B Gator A-P
Notes: This is
the antipersonnel counterpart to the BLU-91/B Gator antitank mine listed above.
It is normally scattered in the same bomb or dispenser as the antitank
version, in a mix of 72 antitank mine and 22 antipersonnel mines, or in a
smaller bomb in a mix of 45 antitank mines and 15 antipersonnel mines.
It is set off by the metal in the weapons and gear carried by ground
personnel, and will be set off by any mass of metal more than 0.2 kg passing
within 1 meter of it. It cannot be
neutralized, and only the very lucky or skilled may disarm it (Impossible:
Combat Engineer roll, and remember not to wear any metal when doing so!).
The most practical way to destroy this mine is to shoot it from a
distance. Most self-destruct after
1-7 days, but these mechanisms are known to fail.
It is unaffected by overpressure.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
BLU-92/B Gator A-P |
1.68 kg |
$14 |
APERS |
C6 B10 |
Nil |
8 |
M1
Notes: The M1 is
simply a one-gallon can of chemicals with an explosive charge taped to it.
Like the M23, the M1 releases a cloud of gas throughout its burst radius
and can be detonated by a tripwire or a remote position.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M1 |
10 kg |
$1400 |
Chemical |
C6 (B50) |
Nil |
3 |
M14
Notes: The M14
is a small antipersonnel mine, designed to affect only one person.
It detonates with 9kg of pressure.
It is a plastic mine, two levels harder to detect.
The mine may be easily neutralized and defused, and is susceptible to
overpressure, being 25% likely to detonate per concussion dice applied to it.
This mine is US-manufactured, and is also copied by Turkey and Vietnam.
It is also used by El Salvador, Iraq, Iran, and several African nations.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M14 |
0.1 kg |
$2 |
APERS |
C1 B1 |
2C |
12 |
M15
Notes: This
heavy antitank mine explodes when the pressure plate is subjected to more than
160kg of pressure or the tilt rod is tilted more than 15 degrees.
Therefore, an individual is unlikely to set it off.
The mine can also be detonated from a remote position up to 50 meters
away. The arming lever may be easily rotated from "Armed" to "Safe", disarming
the mine. It is very susceptible to
overpressure, 30% likely to detonate per concussion dice applied to it.
This mine is US made, and is also used by Cambodia and several African
nations. Tilt rods for this mine
have never been reported in Africa.
This mine was replaced in US service by the M19 and M21 antitank mines.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M15 |
14.3 kg |
$100 |
Antitank |
C8 B20 |
160C |
56 |
M16
Notes: The M16
is a bounding antipersonnel mine.
(It has nothing to do with the M16 rifle; the M16 mine is actually a much older
design than the M16 rifle.) When triggered, the secondary charge throws a large
grenade into the air to a height of about a meter, directing most of its
fragments horizontally. Because of
this, double the normal of wound points into the abdomen and chest areas.
This is the sort of mine is the infamous “Bouncing Betty” feared by
soldiers since World War II. It
detonates on 3.6 kg or pressure, or by means of a tripwire.
It is unaffected by overpressure.
The M16A1 is old, but still used by the US and her allies.
The M16A1 has
reliability enhancements in the fuze and primary charge, but is otherwise for
game purposes identical to the M16.
The M16A2 has
several improvements to the fragmentation jacket, fuze train, and fuze well.
The fuze well is offset, and the entire mine is much lighter than the
M16A1. The fuze of the M16A1 cannot be used in the M16A2 and vice versa, though
M16A1s and M16A2s can be connected in series.
Despite the weight savings, the explosive charge of the grenade is larger
than that of the M16A1 and therefore the M16A2 is more deadly, despite the fact
that the M16A2 is less expensive to make due to simplification and updated
manufacturing techniques.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M16/M16A1 |
3.57 kg |
$80 |
Bounding APERS |
C8 B24 |
Nil |
12 |
M16A2 |
2.83 kg |
$65 |
Bounding APERS |
C9 B25 |
Nil |
13 |
M18A1 Claymore
Notes: This is a
directional antipersonnel mine, spraying 750 balls of 12-Gauge steel shot.
The Claymore can be detonated by tripwire or from a remote site, as well
as by other more-creative methods, and several mines can be readily linked for
series detonation. It is common
issue by the US, and variants are in common use by most US allies.
It has been copied by dozens of countries, both east and west. The
Claymore may be easily disarmed by removing the fuse from the fuse well, but
this must be done carefully if the mine is set for tripwire operation.
It is unaffected by overpressure.
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
|
M18A1 Claymore |
1.58 kg |
$250 |
Directional APERS |
C3 B50D |
Nil |
8 |
M19
Notes: This mine
requires 160kg of pressure to explode.
The mine can also be detonated from a remote position up to 50 meters
away. This mine is two levels
harder to detect magnetically than the M15 or M21.
The US and her allies use it, and it has been copied by Chile, South
Korea, and Turkey. It is also used
by Iran, Iraq, Angola, and Zambia.
This mine is susceptible to overpressure (25% likely to be set off per
concussion dice applied), and may be easily disarmed by turning the arming
lever.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M19 |
12.56 kg |
$120 |
Plastic Antitank |
C8 B20 |
160C |
56 |
M21 Metallic
Notes: This mine
requires 132 kg to explode, or 1.7 kg of pressure on a tilt rod fuse.
The M21 may also use a magnetic fuse or pneumatic tube fuse; if the
magnetic fuse is used, the mine will detonate when a vehicle more than 400 kg
passes over it. A mine detector is
50% likely to detonate the magnetic fuse, and a knife blade is 10% likely to
detonate it if in direct contact with it.
The M21 is easily disabled once found, but is totally resistant to
overpressure. The mine can be
detonated by pressure or a tilt rod, also be detonated from a remote position up
to 50 meters away, or by a pneumatic tube up to three meters in length.
The US and her allies use it.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M21 Metallic |
8 kg |
$100 |
Metallic Antitank |
C4 B16 |
80C |
37 |
M23
Notes: This mine
releases a cloud of gas. It
requires 150kg of pressure to detonate.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M23 |
12 kg |
$1600 |
Chemical |
C4 (B30) |
Nil |
2 |
M24 Off-Route
Notes: This mine
fires a shaped charge against the side of the vehicle which rolls over a
3-meter-wide pneumatic detonator, or it can be set off from a remote position up
to 30 meters away. There is a 70%
chance that the charge will hit the vehicle’s suspension, otherwise the charge
hits the hull side. Hitting the
vehicle is an Average: Grenade Launcher or an Easy: Combat Engineer task. The
rocket used in this mine is a modified round from a Bazooka.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M24 |
8.2 kg |
$1000 |
Off-Route Mine |
C4 B4 |
55C |
Nil |
M25
Notes: This is a
shaped charge designed to direct the bulk of its energy straight up when stepped
on, and it affects only the individual who triggers it.
The US and her allies use it.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M25 |
0.1 kg |
$20 |
Shaped Charge APERS |
C1 B1 |
4C |
0.6 |
M26
Notes: This is
another bounding antipersonnel mine.
It is a newer mine than the M16A1, but is not yet in common use, even in
the US. It detonates on contact
(12.7 kg pressure) or by one of 4 tripwires (6.4 kg pressure).
The main charge detonates at 2 meters, spraying twice the normal number
of fragments into the heads and chests of the victims.
This mine may be detected normally, but is one level harder than normal
to defuse.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M26 |
1 kg |
$80 |
Bounding APERS |
C4 B12 |
Nil |
3 |
M66
Notes: This mine
is similar to the M24 mine, but is detonated when the vehicle interrupts a beam
of light directed between two sensors (like a supermarket door opener), or is
remotely detonated. Naturally,
anything breaking the beam (such as a person) will detonate the mine.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M66 |
10 kg |
$1500 |
Off-Route Antitank |
C4 B6 |
55C |
Nil |
M88 Pursuit Denial Munition (PDM)
Notes: This
mine, related to the Area Denial Artillery Munition, is designed to be used by
Special Operations forces and patrols to foil pursuit by enemy forces.
They are easily set and can be simply dropped in the enemy's path.
They are small (57x85mm) and easily missed by a rapidly moving group of
soldiers. Disarming a PDM is a base
Difficult: Combat Engineer task, and they are immune to overpressure.
Once the safety pin is pulled, the mine becomes active 5 combat phases
later.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M88 PDM |
0.54 kg |
$10 |
APERS |
C2 B2 |
1C |
2 |
Mk 1 Limpet Mine
Notes: This is a
small limpet mine using the Mk 36 Mod 1 demolitions charge (see Explosives page)
as a base. There are three types of
this mine used today: the Mod 2, which uses the Mk 39 Safety and Arming device
with the Mk 23 Mod 1 firing device; the Mod 2 also incorporates a Mk 24 Mod 2
antidisturbance device which will cause the mine to explode if tampered with
once it is set (unless disabled).
This antidisturbance device cannot be seen from outside the mine.
The Mod 2 firing device has a mechanical clockwork time delay device
which may be set to cause the mine to go off 15-180 minutes later.
The Mk 1 Mod 3 version is similar to the Mod 2, but it uses a Mk 48 Mod 0
firing device which incorporates an electronic timer with a delay of 15 minutes
to 72 hours. The Mk 1 Mod 4 version
is a simple, “economy” version of this mine, with the Mk 23 Mod 1 firing device,
the Mk 39 Mod 0 Safety and Arming device, and no antidisturbance device or
measures.
All of these
versions of the Mk 1 Limpet Mine are fitted with a black foam plastic float
which fits snugly over the mine, covering the entire mine except the base of the
mine and fuze well. This gives the
mine neutral buoyancy in salt water, or slightly positive buoyancy in fresh
water. The base of the mine has a
powerful ring-shaped magnet around it for application to the target ship.
In addition to the delay set on the timer, the mines have an arming delay
of 10-15 minutes, though this may be bypassed.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
Mk 1 Mod 2 (Above Water) |
5.87 kg |
$207 |
Limpet Mine |
C18 B46 |
35C |
13 |
Mk 1 Mod 2 (Below Water) |
5.87 kg |
$207 |
Limpet Mine |
C18 B46 |
40C |
13 |
Mk 1 Mod 3 (Above Water) |
6.15 kg |
$228 |
Limpet Mine |
C18 B46 |
35C |
13 |
Mk 1 Mod 3 (Below Water) |
6.15 kg |
$228 |
Limpet Mine |
C18 B46 |
40C |
13 |
Mk 1 Mod 4 (Above Water) |
5.51 kg |
$194 |
Limpet Mine |
C18 B46 |
35C |
13 |
Mk 1 Mod 4 (Below Water) |
5.51 kg |
$194 |
Limpet Mine |
C18 B46 |
40C |
13 |
SADARM (Sense And Destroy ARMor)
Notes: This
FASCAM mine is a nasty little surprise.
When deployed, it senses vehicles when they come within 50 meters and
launches a submunition into the air.
The munition wobbles; searching for the vehicle, then fires an
explosively formed projectile at the thin top armor.
There is an 80% chance of hitting the overhead aspect only.
The SADARM is available as a 155mm round (6 submunitions), a 203mm round
(9 submunitions), or an MLRS round (12 submunitions).
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
SADARM |
7.5 kg |
$1125 |
Antitank Submunition |
C3 B4 |
25C (TA) |
2 |
Selectable Lightweight Attack Munition (SLAM)
Notes: This is
another small mine developed for US and her allies for use by Special Operations
forces. It may be used as a
conventional antipersonnel or antivehicle mine, an off-route mine, or as a small
demolitions charge. In the first
mode, the SLAM is triggered by a magnetic fuse that detonates the mine when more
than 10 kg of metal passes over the mine.
In off-route mode, the mine is triggered by an infrared sensor, and has a
range of 7.5 meters. As a
demolitions charge, the mine may be triggered by a timer.
A simple switch changes modes.
Once armed, the mine is one level harder than normal to defuse.
It is unaffected by overpressure.
The SLAM is small enough to be carried in a uniform pocket.
Twilight 2000
Notes: Though these mines were much in demand, they were produced only as an
experiment before the Twilight War, and are rarely seen outside the Special
Operations communities of the US and her allies.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
SLAM |
1 kg |
$120 |
Combination Mine |
C3 B4 |
10C |
5 |
Trip Flare
Notes: The flare
is activated by a tripwire and shoots a magnesium flare straight up.
It is most commonly used to signal the presence of an enemy, alerting
sentries and illuminating the area.
It works best at night. The flare
burns for 90 seconds.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
Trip Flare |
1 kg |
$15 |
Trip Flare |
(B300) |
Nil |
Nil |
Trip Whistle
Notes: This is
similar to the trip flare, but is smaller and produces a high-pitched whistle
for 30 seconds (6 phases). The
burst radius is the area in which the whistle can be heard.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
Trip Whistle |
0.5 kg |
$15 |
Trip Whistle |
(B1200) |
Nil |
Nil |
Trip Flare/Whistle
Notes: This
device simply produces the effects of both of the above.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
Trip Flare/Whistle |
1 kg |
$40 |
Trip Flare/Whistle |
(B300/1200) |
Nil |
Nil |