Paint Pistol/Capsaicin Paint Pellets 

     Notes:  Custom-made pellets filled with 5% capsaicin solution. They are designed to be fired out of a standard .68-caliber paint pellet pistol of the sort used in paintball wargames.  Anyone in the same two meter square as an impact is attacked and must follow the irritant gas rules in Twilight: 2000.  If a person is actually hit by a pellet, he makes a DIF: Constitution roll rather than following the irritant gas rules.  Failure means that he suffers standard irritant effects. 

Weapon

Ammunition

Weight

Magazines

Price

Paint Pistol

.68 Gelatin Capsule with Capsaicin Solution

1.3 kg

50

$86

 

Weapon

ROF

Damage

Pen

Bulk

SS

Burst

Range

Paint Pistol

SA

*

Nil

2

1

Nil

14

*Damage varies according to the ammunition. Normal paint pellets will not cause damage other than a welt or possibly an injured eye if they strike there.  The effects of capsaicin-laced pellets are described above.

 

“Pen” Gun

     Notes:  This is a representative of a large variety of emergency firearms made in the shape of a pen, such as the US SS-1 Stinger distributed by the OSS during WWII and the CIA during the Vietnam War. Similar weapons have also been made in the shape of cigarettes, cigars, penlights, cigarette packs, etc. Though some can be readily reloaded, others must be disassembled to be reloaded. Some of these weapons can actually be used as a pen, and a few can be fitted within a silencer. '”Pen” guns are typically airdropped to resistance forces in cases containing hundreds. They are also popular within special forces. “Pen” guns are very inaccurate, but always a great surprise. 

Weapon

Ammunition

Weight

Magazines

Price

“Pen” Gun

.22 Long Rifle

0.14 kg

1 Internal

$22

 

Weapon

ROF

Damage

Pen

Bulk

SS

Burst

Range

“Pen” Gun

SS

-1

Nil

0

11

Nil

2

 

Stun Gun 

     Notes: A pistol-sized weapon used to stun rather than kill, the stun gun fires two small darts and two lengths of light wire into the target, then administers a mild electric shock. It doesn't always succeed in stunning the victim. With a successful hit anywhere on the target, that character immediately loses two Initiative levels and must roll versus his Constitution to stay conscious.  Failure means the target loses consciousness for six phases (30 seconds). Reloading the stun gun consists of removing the expended dart package and loading a new one. The dart package contains a charged battery, darts, three meters of fine wire and a compressed gas cylinder to propel the darts. 

Weapon

Ammunition

Weight

Magazines

Price

Stun Gun

Dart Package

0.5 kg

1 Internal

$300

 

Weapon

ROF

Damage

Pen

Bulk

SS

Burst

Range

Stun Gun

SS

*

Nil

1

1

Nil

3**

*Damage is special and is described above.

**This is also the maximum range, limited by the length of the wire.

 

Super Shock Taser (Stun Gun)

     Notes:  A pistol-sized weapon used to stun rather than kill, the stun gun fires two small darts and two lengths of light wire into the target, then administers a heavy electric shock (100,000 volts).  With a successful hit anywhere on the target, that character immediately losses three Initiative levels and must roll versus 1/2 his Constitution to stay conscious.  Failure means the target loses consciousness for eight phases (40 seconds).  Reloading the Super Shock Taser consists of removing the expended dart package and loading a new one.  The dart package contains a charged battery, darts, four meters of fine wire and a compressed gas cylinder to propel the darts. 

Weapon

Ammunition

Weight

Magazines

Price

Super Shock Taser

Super Shock Dart Package

1 kg

1 Internal

$500

 

Weapon

ROF

Damage

Pen

Bulk

Mag

SS

Burst

Range

Super Shock Taser

SS

*

Nil

1

1-I

1

Nil

4**

*Damage is special and is described above.

**This is also the maximum range, limited by the length of the wire.

 

Tranquilizer Gun 

     Notes:  A specially made weapon designed to fire hypodermic darts containing a tranquilizer or other drug by means of compressed CO2 cartridges. These were designed originally for administering drugs to dangerous animals, but the merc industry soon adopted them for its own purposes.

     A hit in any part of the body will be effective eventually, but some areas give faster results than others. Head hits result in instant unconsciousness. Chest and abdomen hits result in unconsciousness after 1D6+2 phases (five to 15 seconds).  An arm hit requires the target to roll his Constitution or less on 1D10 to stay awake each phase. The drug will take effect even if the dart is removed immediately. Animals such as guard dogs will be rendered instantly unconscious from any hit (since their smaller body weight allows the drug to take effect faster). Tranquilizer guns count as medical equipment for contact assistance. 

Weapon

Ammunition

Weight

Magazines

Price

Tranquilizer Gun

15mm CO2 Hypodermic Tranquilizer Dart

3 kg

1 Internal

$536

 

Weapon

ROF

Damage

Pen

Bulk

SS

Burst

Range

Tranquilizer Gun

SS

-1*

Nil

5

1

Nil

43

*Damage is special and is described above.

 

Tranquilizer Pistol

     Notes:  The tranquilizer pistol uses the same 15mm dart cartridges as the tranquilizer gun. It is quite silent, making less noise than a bow.

     Animals larger than people are less affected by man-sized drug loads. An animal two to four times the mass of a human suffers only a -1 to Initiative for 1D6 minutes from a normal drug load if it succeeds at an Average: Constitution roll; otherwise, it takes 1D6 combat phases (five to 30 seconds) to go unconscious. Larger animals (over 400 kilograms) suffer the -1 Initiative for 1D6 minutes if they fail at an Average: Constitution roll. 

Weapon

Ammunition

Weight

Magazines

Price

Tranquilizer Pistol

15mm CO2 Hypodermic Tranquilizer Dart

1 kg

1 Internal

$206

 

Weapon

ROF

Damage

Pen

Bulk

SS

Burst

Range

Tranquilizer Pistol

SS

-1*

Nil

2

1

Nil

6

*Damage is special and is described above.