Paint Pistol/Capsaicin Paint Pellets
Notes:
Custom-made pellets filled with 5% capsaicin solution. They are
designed to be fired out of a standard .68-caliber paint pellet pistol of the
sort used in paintball wargames.
Anyone in the same two meter square as an impact is attacked and must follow the
irritant gas rules in Twilight: 2000.
If a person is actually hit by a pellet, he makes a DIF: Constitution
roll rather than following the irritant gas rules.
Failure means that he suffers standard irritant effects.
Weapon |
Ammunition |
Weight |
Magazines |
Price |
Paint Pistol |
.68 Gelatin Capsule with Capsaicin Solution |
1.3 kg |
50 |
$86 |
Weapon |
ROF |
Damage |
Pen |
Bulk |
SS |
Burst |
Range |
Paint Pistol |
SA |
* |
Nil |
2 |
1 |
Nil |
14 |
*Damage varies according to the ammunition. Normal paint pellets will not cause
damage other than a welt or possibly an injured eye if they strike there.
The effects of capsaicin-laced pellets are described above.
“Pen” Gun
Notes:
This is a representative of a large variety of emergency firearms made in
the shape of a pen, such as the US SS-1 Stinger distributed by the OSS during
WWII and the CIA during the Vietnam War. Similar weapons have also been made in
the shape of cigarettes, cigars, penlights, cigarette packs, etc. Though some
can be readily reloaded, others must be disassembled to be reloaded. Some of
these weapons can actually be used as a pen, and a few can be fitted within a
silencer. '”Pen” guns are typically airdropped to resistance forces in cases
containing hundreds. They are also popular within special forces. “Pen” guns are
very inaccurate, but always a great surprise.
Weapon |
Ammunition |
Weight |
Magazines |
Price |
“Pen” Gun |
.22 Long Rifle |
0.14 kg |
1 Internal |
$22 |
Weapon |
ROF |
Damage |
Pen |
Bulk |
SS |
Burst |
Range |
“Pen” Gun |
SS |
-1 |
Nil |
0 |
11 |
Nil |
2 |
Stun Gun
Notes: A pistol-sized weapon used to
stun rather than kill, the stun gun fires two small darts and two lengths of
light wire into the target, then administers a mild electric shock. It doesn't
always succeed in stunning the victim. With a successful hit anywhere on the
target, that character immediately loses two Initiative levels and must roll
versus his Constitution to stay conscious.
Failure means the target loses consciousness for six phases (30 seconds).
Reloading the stun gun consists of removing the expended dart package and
loading a new one. The dart package contains a charged battery, darts, three
meters of fine wire and a compressed gas cylinder to propel the darts.
Weapon |
Ammunition |
Weight |
Magazines |
Price |
Stun Gun |
Dart Package |
0.5 kg |
1 Internal |
$300 |
Weapon |
ROF |
Damage |
Pen |
Bulk |
SS |
Burst |
Range |
Stun Gun |
SS |
* |
Nil |
1 |
1 |
Nil |
3** |
*Damage is special and is described above.
**This is also the maximum range, limited by the length of the wire.
Super Shock Taser (Stun Gun)
Notes:
A pistol-sized weapon used to stun rather than kill, the stun gun fires
two small darts and two lengths of light wire into the target, then administers
a heavy electric shock (100,000 volts).
With a successful hit anywhere on the target, that character immediately
losses three Initiative levels and must roll versus 1/2 his Constitution to stay
conscious. Failure means the target
loses consciousness for eight phases (40 seconds).
Reloading the Super Shock Taser consists of removing the expended dart
package and loading a new one. The
dart package contains a charged battery, darts, four meters of fine wire and a
compressed gas cylinder to propel the darts.
Weapon |
Ammunition |
Weight |
Magazines |
Price |
Super Shock Taser |
Super Shock Dart Package |
1 kg |
1 Internal |
$500 |
Weapon |
ROF |
Damage |
Pen |
Bulk |
Mag |
SS |
Burst |
Range |
Super Shock Taser |
SS |
* |
Nil |
1 |
1-I |
1 |
Nil |
4** |
*Damage is special and is described above.
**This is also the maximum range, limited by the length of the wire.
Notes:
A specially made weapon designed to fire hypodermic darts containing a
tranquilizer or other drug by means of compressed CO2 cartridges. These were
designed originally for administering drugs to dangerous animals, but the merc
industry soon adopted them for its own purposes.
A hit in any
part of the body will be effective eventually, but some areas give faster
results than others. Head hits result in instant unconsciousness. Chest and
abdomen hits result in unconsciousness after 1D6+2 phases (five to 15 seconds).
An arm hit requires the target to roll his Constitution or less on 1D10
to stay awake each phase. The drug will take effect even if the dart is removed
immediately. Animals such as guard dogs will be rendered instantly unconscious
from any hit (since their smaller body weight allows the drug to take effect
faster). Tranquilizer guns count as medical equipment for contact assistance.
Weapon |
Ammunition |
Weight |
Magazines |
Price |
Tranquilizer Gun |
15mm CO2 Hypodermic Tranquilizer Dart |
3 kg |
1 Internal |
$536 |
Weapon |
ROF |
Damage |
Pen |
Bulk |
SS |
Burst |
Range |
Tranquilizer Gun |
SS |
-1* |
Nil |
5 |
1 |
Nil |
43 |
*Damage is special and is described above.
Tranquilizer Pistol
Notes:
The tranquilizer pistol uses the same 15mm dart cartridges as the
tranquilizer gun. It is quite silent, making less noise than a bow.
Animals larger
than people are less affected by man-sized drug loads. An animal two to four
times the mass of a human suffers only a -1 to Initiative for 1D6 minutes from a
normal drug load if it succeeds at an Average: Constitution roll; otherwise, it
takes 1D6 combat phases (five to 30 seconds) to go unconscious. Larger animals
(over 400 kilograms) suffer the -1 Initiative for 1D6 minutes if they
fail at an Average: Constitution
roll.
Weapon |
Ammunition |
Weight |
Magazines |
Price |
Tranquilizer Pistol |
15mm CO2 Hypodermic Tranquilizer Dart |
1 kg |
1 Internal |
$206 |
Weapon |
ROF |
Damage |
Pen |
Bulk |
SS |
Burst |
Range |
Tranquilizer Pistol |
SS |
-1* |
Nil |
2 |
1 |
Nil |
6 |
*Damage is special and is described above.