Anti-Helicopter Munition (AHM)
Notes: This mine consists of a sensor to detect a passing helicopter, and a warhead firing an explosively formed projectile, similar to the SADARM. When a helicopter is detected within 1 km, the mine's top portion rotates to engage the helicopter; when the helicopter passes within 200 meters, it fires. Accuracy level is Average. The mine is difficult to defuse (two levels harder), but will not detonate against personnel or ground vehicles. Normal method of disposal is to blow it in place or shoot it from a distance (preferably beyond 200 meters if you are a helicopter; this task is one level more difficult due to the small size of the mine). The AHM is also effective against RPVs and low-flying cruise missiles.
Twilight 2000 Notes: This unusual mine was in advanced development by the US at the time of the Twilight War, and was rushed into production as the war picked up.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
AHM |
15.88 kg |
$4000 |
Off-Route Antihelicopter |
25 |
60 |
Nil |
Area Denial Artillery Munition (ADAM)
Notes: These weapons are US-designed antipersonnel mines seeded from FASCAM artillery rounds and aircraft dispensers. Each 155mm round contains 36 of these mines. They are usually used on airfields and roads to prevent their use by aircraft and vehicles; a barrage of these rounds can seed hundreds of mines, and defusing each mine is a Difficult: Combat Engineer task. They are normally used in combination with BLU-91 Gator antitank mines to make a mess of a target area. They are not affected by overpressure.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
ADAM |
0.54 kg |
$10 |
APERS |
C2 B2 |
1C |
2 |
BLU-91/B Gator A-T
Notes: This US antitank mine is normally scattered from a cluster bomb, though it may be emplaced from the US truck-mounted Volcano minelayer. As a scattered mine, it normally lays on top of the ground, easily seen. It is magnetically-fused, so only the passing of a vehicle on top of it is required for detonation. A mine detector is 50% likely to set it off, and a knife blade is 10% likely to set it off is used to probe it. This mine was used extensively by the US in Kuwait and Iraq to mine troop concentrations and airfields. It cannot be neutralized, and only the very lucky or skilled may disarm it (Impossible: Combat Engineer roll). The most practical way to destroy a Gator Antitank Mine is to shoot it from a distance, as once armed, they should not be moved. Most are designed to self-destruct after 1-7 days, but these mechanisms sometimes fail. It is unaffected by overpressure.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
BLU-91/B Gator A-T |
1.95 kg |
$14 |
Antitank |
C1 B4 |
22C |
8 |
BLU-92/B Gator A-P
Notes: This is the antipersonnel counterpart to the BLU-91/B Gator antitank mine listed above. It is normally scattered in the same bomb or dispenser as the antitank version, in a mix of 72 antitank mine and 22 antipersonnel mines, or in a smaller bomb in a mix of 45 antitank mines and 15 antipersonnel mines. It is set off by the metal in the weapons and gear carried by ground personnel, and will be set off by any mass of metal more than 0.2 kg passing within 1 meter of it. It cannot be neutralized, and only the very lucky or skilled may disarm it (Impossible: Combat Engineer roll, and remember not to wear any metal when doing so!). The most practical way to destroy this mine is to shoot it from a distance. Most self-destruct after 1-7 days, but these mechanisms are known to fail. It is unaffected by overpressure.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
BLU-92/B Gator A-P |
1.68 kg |
$14 |
APERS |
C6 B10 |
Nil |
8 |
M-1
Notes: The M-1 is simply a one-gallon can of chemicals with an explosive charge taped to it. Like the M-23, the M-1 releases a cloud of gas throughout its burst radius and can be detonated by a tripwire or a remote position.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M-1 |
10 kg |
$1400 |
Chemical |
C6 (B50) |
Nil |
3 |
M-14
Notes: The M-14 is a small antipersonnel mine, designed to affect only one person. It detonates with 9kg of pressure. It is a plastic mine, two levels harder to detect. The mine may be easily neutralized and defused, and is susceptible to overpressure, being 25% likely to detonate per concussion dice applied to it. This mine is US-manufactured, and is also copied by Turkey and Vietnam. It is also used by El Salvador, Iraq, Iran, and several African nations.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M-14 |
0.1 kg |
$2 |
APERS |
C1 B1 |
2C |
12 |
M-15
Notes: This heavy antitank mine explodes when the pressure plate is subjected to more than 160kg of pressure or the tilt rod is tilted more than 15 degrees. Therefore, an individual is unlikely to set it off. The mine can also be detonated from a remote position up to 50 meters away. The arming lever may be easily rotated from "Armed" to "Safe", disarming the mine. It is very susceptible to overpressure, 30% likely to detonate per concussion dice applied to it. This mine is US made, and is also used by Cambodia and several African nations. Tilt rods for this mine have never been reported in Africa. This mine was replaced in US service by the M-19 and M-21 antitank mines.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M-15 |
14.3 kg |
$100 |
Antitank |
C8 B20 |
160C |
56 |
M-16A1
Notes: The M-16A1 is a bounding antipersonnel mine. When triggered, the secondary charge throws a large grenade into the air to a height of about a meter, directing most of its fragments horizontally. Because of this, double the normal of wound points into the abdomen and chest areas. This is the sort of mine is the infamous "Bouncing Betty" feared by soldiers since World War II. It detonates on 3.6 kg or pressure, or by means of a tripwire. It is unaffected by overpressure. The M-16A1 is old, but still used by the US and her allies.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M-16A1 |
3.57 kg |
$80 |
Bounding APERS |
C8 B24 |
Nil |
12 |
M-16A2
Notes: This is a newer version of the M-16A2 bounding antipersonnel mine, and the rules applied to that mine also apply to the M-16A2. This mine is also produced in Greece and South Korea, and has been encountered in Somalia.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M-16A2 |
2.83 kg |
$65 |
Bounding APERS |
C9 B25 |
Nil |
13 |
M-18A1 Claymore
Notes: This is a directional antipersonnel mine, spraying 750 balls of 12-Gauge steel shot. The Claymore can be detonated by tripwire or from a remote site, as well as by other more-creative methods, and several mines can be readily linked for series detonation. It is common issue by the US, and variants are in common use by most US allies. It has been copied by dozens of countries, both east and west. The Claymore may be easily disarmed by removing the fuse from the fuse well, but this must be done carefully if the mine is set for tripwire operation. It is unaffected by overpressure.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M-18A1 Claymore |
1.58 kg |
$250 |
Directional APERS |
C3 B50D |
Nil |
8 |
M-19
Notes: This mine requires 160kg of pressure to explode. The mine can also be detonated from a remote position up to 50 meters away. This mine is two levels harder to detect magnetically than the M-15 or M-21. The US and her allies use it, and it has been copied by Chile, South Korea, and Turkey. It is also used by Iran, Iraq, Angola, and Zambia. This mine is susceptible to overpressure (25% likely to be set off per concussion dice applied), and may be easily disarmed by turning the arming lever.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M-19 |
12.56 kg |
$120 |
Plastic Antitank |
C8 B20 |
160C |
56 |
M-21 Metallic
Notes: This mine requires 132 kg to explode, or 1.7 kg of pressure on a tilt rod fuse. The M-21 may also use a magnetic fuse or pneumatic tube fuse; if the magnetic fuse is used, the mine will detonate when a vehicle more than 400 kg passes over it. A mine detector is 50% likely to detonate the magnetic fuse, and a knife blade is 10% likely to detonate it if in direct contact with it. The M-21 is easily disabled once found, but is totally resistant to overpressure. The mine can be detonated by pressure or a tilt rod, also be detonated from a remote position up to 50 meters away, or by a pneumatic tube up to three meters in length. The US and her allies use it.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M-21 Metallic |
8 kg |
$100 |
Metallic Antitank |
C4 B16 |
80C |
37 |
M-23
Notes: This mine releases a cloud of gas. It requires 150kg of pressure to detonate.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M-23 |
12 kg |
$1600 |
Chemical |
C4 (B30) |
Nil |
2 |
M-24 Off-Route
Notes: This mine fires a shaped charge against the side of the vehicle which rolls over a 3-meter-wide pneumatic detonator, or it can be set off from a remote position up to 30 meters away. There is a 70% chance that the charge will hit the vehicle’s suspension, otherwise the charge hits the hull side. Hitting the vehicle is an Average: Grenade Launcher or an Easy: Combat Engineer task. The rocket used in this mine is a modified round from a Bazooka.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M-24 |
8.2 kg |
$1000 |
Off-Route Mine |
C4 B4 |
55C |
Nil |
M-25
Notes: This is a shaped charge designed to direct the bulk of its energy straight up when stepped on, and it affects only the individual who triggers it. The US and her allies use it.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M-25 |
0.1 kg |
$20 |
Shaped Charge APERS |
C1 B1 |
4C |
0.6 |
M-26
Notes: This is another bounding antipersonnel mine. It is a newer mine than the M-16A1, but is not yet in common use, even in the US. It detonates on contact (12.7 kg pressure) or by one of 4 tripwires (6.4 kg pressure). The main charge detonates at 2 meters, spraying twice the normal number of fragments into the heads and chests of the victims. This mine may be detected normally, but is one level harder than normal to defuse.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M-26 |
1 kg |
$80 |
Bounding APERS |
C4 B12 |
Nil |
3 |
M-66
Notes: This mine is similar to the M-24 mine, but is detonated when the vehicle interrupts a beam of light directed between two sensors (like a supermarket door opener), or is remotely detonated. Naturally, anything breaking the beam (such as a person) will detonate the mine.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M-66 |
10 kg |
$1500 |
Off-Route Antitank |
C4 B6 |
55C |
Nil |
M-88 Pursuit Denial Munition (PDM)
Notes: This mine, related to the Area Denial Artillery Munition, is designed to be used by Special Operations forces and patrols to foil pursuit by enemy forces. They are easily set and can be simply dropped in the enemy's path. They are small (57x85mm) and easily missed by a rapidly moving group of soldiers. Disarming a PDM is a base Difficult: Combat Engineer task, and they are immune to overpressure. Once the safety pin is pulled, the mine becomes active 5 combat phases later.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
M-88 PDM |
0.54 kg |
$10 |
APERS |
C2 B2 |
1C |
2 |
Mk 1 Limpet Mine
Notes: This is a small limpet mine using the Mk 36 Mod 1 demolitions charge (see Explosives page) as a base. There are three types of this mine used today: the Mod 2, which uses the Mk 39 Safety and Arming device with the Mk 23 Mod 1 firing device; the Mod 2 also incorporates a Mk 24 Mod 2 antidisturbance device which will cause the mine to explode if tampered with once it is set (unless disabled). This antidisturbance device cannot be seen from outside the mine. The Mod 2 firing device has a mechanical clockwork time delay device which may be set to cause the mine to go off 15-180 minutes later. The Mk 1 Mod 3 version is similar to the Mod 2, but it uses a Mk 48 Mod 0 firing device which incorporates an electronic timer with a delay of 15 minutes to 72 hours. The Mk 1 Mod 4 version is a simple, "economy" version of this mine, with the Mk 23 Mod 1 firing device, the Mk 39 Mod 0 Safety and Arming device, and no antidisturbance device or measures.
All of these versions of the Mk 1 Limpet Mine are fitted with a black foam plastic float which fits snugly over the mine, covering the entire mine except the base of the mine and fuze well. This gives the mine neutral buoyancy in salt water, or slightly positive buoyancy in fresh water. The base of the mine has a powerful ring-shaped magnet around it for application to the target ship. In addition to the delay set on the timer, the mines have an arming delay of 10-15 minutes, though this may be bypassed.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
Mk 1 Mod 2 (Above Water) |
5.87 kg |
$207 |
Limpet Mine |
C18 B46 |
35C |
13 |
Mk 1 Mod 2 (Below Water) |
5.87 kg |
$207 |
Limpet Mine |
C18 B46 |
40C |
13 |
Mk 1 Mod 3 (Above Water) |
6.15 kg |
$228 |
Limpet Mine |
C18 B46 |
35C |
13 |
Mk 1 Mod 3 (Below Water) |
6.15 kg |
$228 |
Limpet Mine |
C18 B46 |
40C |
13 |
Mk 1 Mod 4 (Above Water) |
5.51 kg |
$194 |
Limpet Mine |
C18 B46 |
35C |
13 |
Mk 1 Mod 4 (Below Water) |
5.51 kg |
$194 |
Limpet Mine |
C18 B46 |
40C |
13 |
SADARM (Sense And Destroy ARMor)
Notes: This FASCAM mine is a nasty little surprise. When deployed, it senses vehicles when they come within 50 meters and launches a submunition into the air. The munition wobbles; searching for the vehicle, then fires an explosively formed projectile at the thin top armor. There is an 80% chance of hitting the overhead aspect only. The SADARM is available as a 155mm round (6 submunitions), a 203mm round (9 submunitions), or an MLRS round (12 submunitions).
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
SADARM |
7.5 kg |
$1125 |
Antitank Submunition |
C3 B4 |
25C (TA) |
2 |
Selectable Lightweight Attack Munition (SLAM)
Notes: This is another small mine developed for US and her allies for use by Special Operations forces. It may be used as a conventional antipersonnel or antivehicle mine, an off-route mine, or as a small demolitions charge. In the first mode, the SLAM is triggered by a magnetic fuse that detonates the mine when more than 10 kg of metal passes over the mine. In off-route mode, the mine is triggered by an infrared sensor, and has a range of 7.5 meters. As a demolitions charge, the mine may be triggered by a timer. A simple switch changes modes. Once armed, the mine is one level harder than normal to defuse. It is unaffected by overpressure. The SLAM is small enough to be carried in a uniform pocket.
Twilight 2000 Notes: Though these mines were much in demand, they were produced only as an experiment before the Twilight War, and are rarely seen outside the Special Operations communities of the US and her allies.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
SLAM |
1 kg |
$120 |
Combination Mine |
C3 B4 |
10C |
5 |
Trip Flare
Notes: The flare is activated by a tripwire and shoots a magnesium flare straight up. It is most commonly used to signal the presence of an enemy, alerting sentries and illuminating the area. It works best at night. The flare burns for 90 seconds.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
Trip Flare |
1 kg |
$15 |
Trip Flare |
(B300) |
Nil |
Nil |
Trip Whistle
Notes: This is similar to the trip flare, but is smaller and produces a high-pitched whistle for 30 seconds (6 phases). The burst radius is the area in which the whistle can be heard.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
Trip Whistle |
0.5 kg |
$15 |
Trip Whistle |
(B1200) |
Nil |
Nil |
Trip Flare/Whistle
Notes: This device simply produces the effects of both of the above.
Weapon |
Weight |
Price |
Type |
Damage |
Penetration |
DPV |
Trip Flare/Whistle |
1 kg |
$40 |
Trip Flare/Whistle |
(B300/1200) |
Nil |
Nil |